Does every one have the same near disastrous results when fighting with/against gun powder for the first time?
No matter how experienced i am i always loose 80% of my army when fighting with or against arbusque...
Does every one have the same near disastrous results when fighting with/against gun powder for the first time?
No matter how experienced i am i always loose 80% of my army when fighting with or against arbusque...
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
A unit being targeted by gunfire suffers a large morale penalty. Keep the main body of you army together for the morale boost, and flank, flank, flank with skirmishing cavalry. If you attack head on into the gunfire, you'll most likely get blasted to smithereens.
If you are attacking and the enemy has arquebuses, choose to attack in rain. They won't work. Muskets will, however. Note that muskets are a lot less effective in rain as far as kills go, but still inflict the big morale penalty.
I draw enemy cav and spears away from the guns with baiter units, keeping a nag cav or two back until the guns are unprotected. Then I take them out. I attack obliquely or from a flank, never head on.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
I know most of that stuff it's just it always messes me over it annoys the hell outa me
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
Well, if you indeed know all that stuff then the issue is probably timing, control, etc. Sometimes battles just don't go well because of mistakes like these. This happens to me occasionally. If it's happening consistently though, then I would analyze how you're approaching battles where the enemy has guns.
To answer your question, I don't have those issues unless I make a glaring contol mistake (meaning click wrong, select wrong unit(s), etc. in the heat of battle). It takes a gigantic AI army with tons of reinforcements to beat me if I have a balanced army, and even that doesn't happen often because I push my entire army to their end of the map, keep them together in coordinated formation, and rout the reinforcements as they arrive.
Then again, my choices on the strategy map usually prevent lopsided battles like that from happening. Usually I'm the one choosing to attack in mid- and late-game. The AI rarely attacks me because it has "reasoned" that to do so would result in defeat. Then again, sometimes I "trick" it, by deliberately fielding a small, but strong army, specifically designed to draw out and defeat its target (armies with ninja are excellent for this, particularly on certain maps).
It's time for Samurai Warlords MP! Yay! Cya.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
To me if they fighting on my side there reload to slow and when i fight them they seem to fire like archers with massive ammounts of dammage added so even if i charge them with yari cav(fastest in the game iirc) they get 4 volleys off but if the enemy attacks the same way i get 2 at most and thats shooting down hill so i think my game has glitchs
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
I've never noticed a difference between my and the AI's gunpowder units.
I have found that an army with 4-5 musketeers in a good defensive location is nigh unbeatable by the AI (on hard - I haven't tried it on expert).
I never use arquebusiers, only musketeers.
The first time I came up against an all gunpowder army was when I had nearly conquered the map and there was one rebel province with an all arquebus army. So I charged in with all heavy calvalry and was pretty shocked when the first volley decimated the units leading the charge. I won the battle, but I'll never forget that lead heavy calvary unit evaporating before my eyes.Originally Posted by Jkarinen
The guns in STW/MI v1.02 are a mistake. They are not the guns that the community v1.02 beta team approved. The approved stats are now lost, but these are the original Creative Assembly stats for the guns in STW v1.12, and if you edit the projectiles.txt file, you can change the guns back to the original stats:
Arquebus
{
0, 15, 4000, 200, 0.07, 4.0, 30, 1, 0
}
Musket
{
0, 15, 5000, 250, 0.12, 4.0, 21, 1, 1
}
These are the original Creative Assembly gun stats for STW/MI v1.0 and v1.01 if you want to try these. The power=16 is of no consequence since anything over power=8 doesn't do anything.
Arquebus
{
0, 15, 4000, 200, 0.07, 16.0, 30, 1, 0
}
Musket
{
0, 15, 5000, 250, 0.12, 16.0, 21, 1, 1
}
Last edited by Puzz3D; 08-08-2007 at 01:59.
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