That's what I am looking at now.
The wardog animations are still in the animation packs and the descr_animal text file does still exist. On the negative side, the wardog skeleton and model are not here.
I have started to look at how easily a horse skeleton could be modded into a dog... The bone names would need to be changed in all the animations, but the animation set allows cas-txt and txt-cas, so I should be able to swap the names in the animations to match the horse bones. Then...I just need to set up the base pos to match the old dog ones, and that should work ok. Or crash horribly!
First off, though, I need to find out if there is a way to make another skeleton set work as an animal. I don;t want to do all that work only to find out the code was cut!!!!
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