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Thread: Can you control which units push siege gear?

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  1. #1

    Default Re: Can you control which units push siege gear?

    The modelsdb entry should look just like any other, I would guess. I am running a test using an elephant in place of the dog model, and this works just fine. There are some issues with the death animations, where the 'dog' is killed and the corresponding animation for 'death' is not there.

    Next step is to modify all the 'dog' animations and make a skeleton that matches. There are dog animation routines, which give me a start point.

    First job will be to make a modified elephant skeleton with the bones where the dog joints would be. Then, I will need to re-name all the joints in the dog animations to match the 'elephant' bone names. Then, if I have this right, I can apply the modded elephant skeleton to the dog animations, and have Wardogs. And Squigs. And tomb swarms.

    I may find, though, that there are silly restrictions on the number of animals that can be had. If this is like RTW, then I will be limited in what I can have attack ... but at a bare minimum, I will have tomb swarms and Khorne hounds!
    Careless Orc Costs Lives!

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Can you control which units push siege gear?

    A shame we can't have real flying bats, that'd be cool

  3. #3

    Default Re: Can you control which units push siege gear?

    Nope... seems we are stuck with the same old hard-coded 2 entries only. Nothing else I can put in will work, though I can have 'pigs' with a class of 'wardog' so they behave like wardogs, rather than walking barbeques!

    Pity I can't have more ...but at least I can have something.
    Careless Orc Costs Lives!

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