The problem with the Charwood side quest in NWN's original plotline is that it was brilliant, and made the rest of the writing look lame by comparison.
IIRC, that was done by a different person than the rest of the game, and it showed. It did point the way to what the users could do on their own though, so that was worthwhile. I played many user modules that were of that quality. NWN is worth trying out just for that.... the way they gave a tool kit to the users, to create their own RPG stories.
I skipped over NWN2... just too busy doing other things (both IRL and other games). Does that version have user-created modules of similar quality to the best of the NWN modules?
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