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Thread: (Romani) What auxilia do you use?

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: (Romani) What auxilia do you use?

    Quote Originally Posted by jhhowell
    Ah, that makes sense. I disagree, but I can see where you're coming from.

    Out of curiosity, how do you deal with armies consisting almost entirely of phalangites (often with a few normal heavy infantry mixed in - say a bunch of pezhetairoi with those Ptolemaic galatians)? Those are the main motivation for skirmishers in my African armies. I find that the pila just don't have the ammo to do much, and I try very hard not to let a unit get stuck pinning a phalanx for very long (the good phalanxes can survive a "sandwich" long enough to do a lot of damage to the guys facing the spearpoints, in my battles). So mounted and foot skirmishers help me a lot; if I can get the foot skirmishers behind a phalanx, perhaps as it's first making contact with a unit, a couple of volleys of javelins absolutely devastates it.

    I also find it satisfying and appropriate to clean up small phalanx detachments in the desert with pure Numidian groups (2 foot, 2 cav vs. 3 klerouchikoi phalangitai - that was fun).

    Re: elephants, if I cared about money, I wouldn't have built them. Indeed the high cost is something of a feature, not a bug, much like my fleets of quinquiremes. Gotta at least try to avoid those Nota Censoria and related traits. As for actual usefulness, I think I'm running about 50/50 very effective/useless so far. Depends whether the AI has skirmishers, and whether I notice them if they do...
    I never have much success with missiles against phalanxes. When I got up against phanlanxes, I use either a phanlax army, horse archers, or (for the Romans) mobility of units to encircle the enemies before they can setup properly. Then I hit them with cavarly, if I have it.

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  2. #2

    Default Re: (Romani) What auxilia do you use?

    I hardly see it as a "cheat". Its not like the Romans would have stopped using the available cavalry as they transitioned from allied state to mostly-Romanized province, no? That's the basis of the Marian cavalry auxillaries, no? Or am I totally missing the mark? In any case, I said I get rid of them come the Marians since those nobles would no longer be recruited as noble units but enlist in the Roman Auxilia. Or am I again severely mistaken?
    As far as missiles vs phalanx backs: it works, really really well. Especially if its HA or slingers, but any decent missile unit will rip the backside of a phalanx up. Akonitostoi and Peltasts are terribly effective, especially the Akonitostoi since they have so many javelins.
    EDIT: Again I posted before putting all I had down. I meant to mention that going from Type IV to Type II by way of building everything takes somwhere on the order of 2-3 generations. So say roughly 200-250 turns, depending on how much local infrastructure is irreplacable.
    Last edited by LordCurlyton; 08-30-2007 at 06:23.
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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: (Romani) What auxilia do you use?

    It's not exactly a cheat, but the team wants recruitment to be based on governments. Due to changes between 1.2 and 1.5, recruitment can no longer check if there are buildings present, so a workaround was made so that buildings that recruit check for governments. I don't think this is a major leak, so I'll just tell you. In the next release, if you have MICs that a certain government wouldn't be able to make, then you can't make that government.
    Last edited by MarcusAureliusAntoninus; 08-30-2007 at 07:13.


  4. #4

    Default Re: (Romani) What auxilia do you use?

    Quote Originally Posted by MarcusAureliusAntoninus
    It's not exactly a cheat, but the team wants recruitment to be based on governments. Due to changes between 1.2 and 1.5, recruitment can no longer check if there are buildings present, so a workaround was made so that buildings that recruit check for governments. I don't think this is a major leak, so I'll just tell you. In the next release, if you have MICs that a certain government wouldn't be able to make, then you can't make that government.

    I believe that RTRPE (which is for 1.5) has recruitment based on what buildings are present. Its been a while since I played it so I might be wrong
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  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: (Romani) What auxilia do you use?

    Quote Originally Posted by MarcusAureliusAntoninus
    In the next release, if you have MICs that a certain government wouldn't be able to make, then you can't make that government.
    Not precise. You will be able to make the government, but not the MIC. If you have a level 5 regional MIC and type I government, you cannot create a faction MIC of higher level than 1 unless you demolish the regional MIC.

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