There are in fact lethality values in battle_config.xml intended to model the effect of projectiles piercing flesh but not killing the target:
Code:
<!-- global combat balancing factors -->
<combat-balancing>
<missile-target-accuracy>
<infantry>0.79</infantry>
<cavalry>0.56</cavalry>
<elephants>0.39</elephants>
</missile-target-accuracy>
Note: The "accuracy" descriptor above is a misnomer and actually describes lethality.
That means that a normal projectile that has hit a target and penetrated its armour and shield will have a 79% chance of removing a hitpoint if it's an infantryman, 56% if it's a cavalryman and 39% if it's an elephant.
Javelins and artillery rounds seem to ignore these values and always have a lethality of 1, which would explain why they are so effective against elephants.
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