As far as modabillity, not so much a question as a request. Will support for Medieval mods or flying creatures/machines by implemented?
Thanks much,
General Vukahltor
As far as modabillity, not so much a question as a request. Will support for Medieval mods or flying creatures/machines by implemented?
Thanks much,
General Vukahltor
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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I would like to know if field music will play a larger role in Empire than it has in former Total War offerings. I’m talking fifes and drums while the men move about or advance with the musicians portrayed in the unit. There were many military bandsmen in the 18th century and it would be great to hear pieces like the “pas de charge” at the outset of a bayonet assault. Perhaps a band could be a unit itself that adds to morale when ordered to play in much the same way as a commander’s rally ability is used currently. Much of the actual music still exists for the nations depicted in the game. The atmosphere and emersion during a battle couldn’t help but be enhanced with the sound of “British Grenadiers”!
Time flies like the wind. Fruit flies like bananas.
Will Australia be in? I have seen nothing confirming that it will, but also nothing confirming that it won't. Australia is kinda important to the whole colonising thing. ;)
Vuk
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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Great Question. I second that and would expound upon it:Originally Posted by Nelson
More of a request than a question- CA, please, will you expand the music score beyond previous titles? This period, more than any you have covered thus far, was filled with some of the most glorious music in human history. The Campaign Map could be filled with classics, whilst the battle map could be filled with the sounds of real battle music as Nelson has suggested.
Perhaps a combination of the two on the battlefield is possible, whereby the outset of battle is injected with a tension-building soundtrack and replaced by the sounds of battle and the traditional field music of the day?
This I Pray. Please make it so.
I believe that is already confirmed.Originally Posted by Divinus Arma
Vuk
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
I want to have planes to make a WII mod.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Sorry for dp, but it wont let me add that.
Will be have planes?Althoguh(sp?) it wont have due to timeframe?
Names, secret names
But never in my favour
But when all is said and done
It's you I love
And actually, even though we may not answer your questions in the thread online, it's good for us to know what you're interested in... it certainly increases the chances of the information turning up in magazines or webchats or developer diaries ;) So by all means ask away.
"All our words are but crumbs that fall down from the feast of the mind."
-- from 'The Prophet' by Kahlil Gibran
A few things i'd like to know regarding the campaign :
- While i'm sure ETW will include a "Get out of my lands !" feature (or even better a "If you cross my border it's war"), will ETW deptict the post Westphalian treaty international politics ? Will we see actual declaration of wars, consequences for breaking truces or alliances, and the need of a peace treaty to actually resolve the war and gain anything from it ?
- Since we'll have a new campaign map system, that doesnt work with tiles, does that mean a come back to a risk style map that made the success of MTW and Shogun ?
- Will manpower have importance ? Or will we keep seeing factions like Milan sending waves after waves of full stack armies ? :)
- Will strategic ressources have an importance in the campaign ? For exemple Iron and coal come into my mind, but horses or even food would be also interesting to have to run an empire.
- Will we have a new system for prisonners ? Or will we keep having battles ending Benn-hill style ?
I hope those questions might sound agressive and pointing out the major flaws of M2TW, but dont get me wrong, TW is in my opinion one of the best wargames.
If you check the forums, Jerome, we always wanted a World War mod. Now that there will be a new engine game, I (Garcilaso de la Vega el Inca), want planes.Originally Posted by JeromeGrasdyke
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Do you plan to make the graphics more feasible this time or are they still to be outrageously demanding?
Will Empire have an improved Auto-Resolve feature?
One of the great things about the Total War series is that you have strategic and tactical games running in parallel.
The strategic game can generate a very large number of battles. Most of us don't want to play every last skirmish, but if we raise the difficulty to give us a challenging game, then Auto-Resolve becomes just another form of suicide.
Please give Auto-Resolve an independent difficulty level (i.e. separate from the campaign and battle difficulties) - at present some of us have to rely on the auto-win cheat, but this is not really a satisfactory solution.
Oh yeah, good point. The graphics in M2TW were way to demanding. I know great graphics are good and all, but at the end of the day, I think everyone would agree that it is the game experience that is most important. You can't have good game experience when your computer lags the ever-loving-taff out of the game. :P
Vuk
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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