Results 1 to 30 of 74

Thread: Questions about Empire for CA?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Questions about Empire for CA?

    As far as modabillity, not so much a question as a request. Will support for Medieval mods or flying creatures/machines by implemented?

    Thanks much,
    General Vukahltor
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  2. #2
    Provost Senior Member Nelson's Avatar
    Join Date
    Apr 1999
    Location
    Maryland, USA
    Posts
    2,762

    Default Re: Questions about Empire for CA?

    I would like to know if field music will play a larger role in Empire than it has in former Total War offerings. I’m talking fifes and drums while the men move about or advance with the musicians portrayed in the unit. There were many military bandsmen in the 18th century and it would be great to hear pieces like the “pas de charge” at the outset of a bayonet assault. Perhaps a band could be a unit itself that adds to morale when ordered to play in much the same way as a commander’s rally ability is used currently. Much of the actual music still exists for the nations depicted in the game. The atmosphere and emersion during a battle couldn’t help but be enhanced with the sound of “British Grenadiers”!
    Time flies like the wind. Fruit flies like bananas.

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Questions about Empire for CA?

    Yes, check the summary thread.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Questions about Empire for CA?

    Will Australia be in? I have seen nothing confirming that it will, but also nothing confirming that it won't. Australia is kinda important to the whole colonising thing. ;)

    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  5. #5

    Smile Re: Questions about Empire for CA?

    Quote Originally Posted by Nelson
    I would like to know if field music will play a larger role in Empire than it has in former Total War offerings. I’m talking fifes and drums while the men move about or advance with the musicians portrayed in the unit. There were many military bandsmen in the 18th century and it would be great to hear pieces like the “pas de charge” at the outset of a bayonet assault. Perhaps a band could be a unit itself that adds to morale when ordered to play in much the same way as a commander’s rally ability is used currently. Much of the actual music still exists for the nations depicted in the game. The atmosphere and emersion during a battle couldn’t help but be enhanced with the sound of “British Grenadiers”!
    Great Question. I second that and would expound upon it:

    More of a request than a question- CA, please, will you expand the music score beyond previous titles? This period, more than any you have covered thus far, was filled with some of the most glorious music in human history. The Campaign Map could be filled with classics, whilst the battle map could be filled with the sounds of real battle music as Nelson has suggested.

    Perhaps a combination of the two on the battlefield is possible, whereby the outset of battle is injected with a tension-building soundtrack and replaced by the sounds of battle and the traditional field music of the day?

    This I Pray. Please make it so.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  6. #6
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Questions about Empire for CA?

    Quote Originally Posted by Divinus Arma
    Great Question. I second that and would expound upon it:

    More of a request than a question- CA, please, will you expand the music score beyond previous titles? This period, more than any you have covered thus far, was filled with some of the most glorious music in human history. The Campaign Map could be filled with classics, whilst the battle map could be filled with the sounds of real battle music as Nelson has suggested.

    Perhaps a combination of the two on the battlefield is possible, whereby the outset of battle is injected with a tension-building soundtrack and replaced by the sounds of battle and the traditional field music of the day?

    This I Pray. Please make it so.
    I believe that is already confirmed.

    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  7. #7
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Questions about Empire for CA?

    I want to have planes to make a WII mod.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  8. #8
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Questions about Empire for CA?

    Sorry for dp, but it wont let me add that.

    Will be have planes?Althoguh(sp?) it wont have due to timeframe?




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  9. #9
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: Questions about Empire for CA?

    And actually, even though we may not answer your questions in the thread online, it's good for us to know what you're interested in... it certainly increases the chances of the information turning up in magazines or webchats or developer diaries ;) So by all means ask away.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  10. #10

    Default Re: Questions about Empire for CA?

    A few things i'd like to know regarding the campaign :
    - While i'm sure ETW will include a "Get out of my lands !" feature (or even better a "If you cross my border it's war"), will ETW deptict the post Westphalian treaty international politics ? Will we see actual declaration of wars, consequences for breaking truces or alliances, and the need of a peace treaty to actually resolve the war and gain anything from it ?
    - Since we'll have a new campaign map system, that doesnt work with tiles, does that mean a come back to a risk style map that made the success of MTW and Shogun ?
    - Will manpower have importance ? Or will we keep seeing factions like Milan sending waves after waves of full stack armies ? :)
    - Will strategic ressources have an importance in the campaign ? For exemple Iron and coal come into my mind, but horses or even food would be also interesting to have to run an empire.
    - Will we have a new system for prisonners ? Or will we keep having battles ending Benn-hill style ?

    I hope those questions might sound agressive and pointing out the major flaws of M2TW, but dont get me wrong, TW is in my opinion one of the best wargames.

  11. #11
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Questions about Empire for CA?

    Quote Originally Posted by JeromeGrasdyke
    And actually, even though we may not answer your questions in the thread online, it's good for us to know what you're interested in... it certainly increases the chances of the information turning up in magazines or webchats or developer diaries ;) So by all means ask away.
    If you check the forums, Jerome, we always wanted a World War mod. Now that there will be a new engine game, I (Garcilaso de la Vega el Inca), want planes.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  12. #12

    Default Re: Questions about Empire for CA?

    Do you plan to make the graphics more feasible this time or are they still to be outrageously demanding?

  13. #13
    Chuffed to be a Member Juvenal's Avatar
    Join Date
    Jan 2007
    Location
    The year before last
    Posts
    127

    Default Re: Questions about Empire for CA?

    Will Empire have an improved Auto-Resolve feature?

    One of the great things about the Total War series is that you have strategic and tactical games running in parallel.

    The strategic game can generate a very large number of battles. Most of us don't want to play every last skirmish, but if we raise the difficulty to give us a challenging game, then Auto-Resolve becomes just another form of suicide.

    Please give Auto-Resolve an independent difficulty level (i.e. separate from the campaign and battle difficulties) - at present some of us have to rely on the auto-win cheat, but this is not really a satisfactory solution.

  14. #14
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Questions about Empire for CA?

    Oh yeah, good point. The graphics in M2TW were way to demanding. I know great graphics are good and all, but at the end of the day, I think everyone would agree that it is the game experience that is most important. You can't have good game experience when your computer lags the ever-loving-taff out of the game. :P

    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO