By the way, as I said in some earlier post: I'd like to see added mechanics to make the majority of troops in a losing army be able to retreat in most battles, rather than all battles ending in the wiping out of the losing army, and you then have to fight an entirely new army. This would add some more interesting dynamics and logistics, and above all - more realism. Second, the AI should, as you advance deeper into enemy territory after victories, pull back plenty of garrisons from the first lines, so that their army may grow or remain of constant strength, while the advancing army decreases due to losses and logistical trouble. For example if you hold a first line, and the enemy decides to break through by capturing key cities in the middle, and wins, the AI retreats much of the garrisons on the flanks, and merges them with their retreating main army, which now makes a stand with stronger or equal force as in the last battle, while the attacker has been worn down a bit. This would simulate realistic needs for careful logistical planning and reinforcement of the army used at the initial stage of the invasion, as casualties pile up. It's also how many defensive wars have been won, against an attacker that failed to win a decisive enough early victory, and is gradually worn down without capability of reinforcing properly. Wounded soldiers would also be a great feature. Perhaps wounded soldiers could require that they can be safely brought to the nearest province where you have a hospital building, and they need to remain in it for x turns before they are healed. A random number of casualties could fail to heal, and become cripples that need pensions, which draw money from your treasury in many years to come. There should also be a loyalty and morale penalty among other troops if you aren't able to bring back injured men to healing (if its an offensive war).
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