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Thread: Additional Eleutheroi generals?

  1. #1

    Default Additional Eleutheroi generals?

    Sorry I didn't find definite answer in archive.

    My question is: Is it possible (and if so, what do You think about it) to add second general (without "immobilerebel" trait) e.g. to Eleutheroi most important cities to force some aggresiveness from rebels?

    Thanks for any points of view in this matter :)

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Additional Eleutheroi generals?

    It is possible, though would make the intial loadup of the campaign slightly slower from all the move commands, but this would unsolve the problems of keeping a general immobile in city garrisons, the new general will probably leave the settlement with entire garrison minus the general. I don't understand how this would help the situation, starting generals outside a settlement would work far better and is what we do now.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Additional Eleutheroi generals?

    It's great that You are working on it. Of course it is far better that generals will be operating outside settlements from the biginning.

    Anyhow thank You for answering for my vox populi ;)

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