I have done this.
They seem to be "wrong", they flicker and sort of squat(the gb)
I have done this.
They seem to be "wrong", they flicker and sort of squat(the gb)
if they look like they are squatting then I think you must still have the mounted skeleton in descr_model_battle.txt for the soldier instead of the infantry one.
ie. fs_hc_spearman (mounted) instead of fs_spearman (not mounted)
there was one other thing I forgot to mention as well if you change the skeleton and the unit had a sprite you need to comment out the sprite line eg....
put a semi-colon at the beginning of the model_sprite line...type roman_medium_cavalry
skeleton fs_spearman, fs_swordsman
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_auxillia_infantry_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_auxillia_infantry_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_auxillia_infantry_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_auxillia_infantry_senate.tga
model_flexi data/models_unit/roman_auxillia_infantry_high.cas, 15
model_flexi data/models_unit/roman_auxillia_infantry_med.cas, 30
model_flexi data/models_unit/roman_auxillia_infantry_low.cas, 40
model_flexi data/models_unit/roman_auxillia_infantry_lowest.cas, max
;model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_medium_cavalry_sprite.spr
;model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_medium_cavalry_sprite.spr
;model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_medium_cavalry_sprite.spr
;model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_medium_cavalry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
check those bits and see if it helps, if not post 'quotes' from the sections of the files you've altered so we can have a look
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Thanks that worked
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