Kingdoms Units Addon for Retrofit Mod 1.0
(Second edition)
This mod adds many of the new units from the Kingdoms expansion to the Retrofit Mod 1.0, enabling you to recruit the new units in the Medieval 2 Grand Campaign.
This is the second release of this mod. This release fixes a couple bugs that were in the first release (notably, the sound bug) and it includes many more units from the Kingdoms expansion. (There are over 50 new units in total.) Like the first edition, it only adds units to existing factions; no new factions are added to the grand campaign. The new units are listed below the installation instructions.
To avoid copyright infringement, this mod is installed by copying files from the Kingdoms campaigns mod folders and pasting them into the Retrofit mod folder. A .bat file is provided that will do the copying for you automatically. Also included in the installation zip are the data files necessary to make the new content work in the retrofitted grand campaign.
:::: Installation Steps ::::
================
1. Install Kingdoms, if you haven't already.
2. Install Retrofit Mod 1.0, which you can get here:
http://www.twcenter.net/forums/downl...o=file&id=1581
3. Unpack the data packs for Americas, Crusades, and Teutonic campaigns.
- run tools\unpacker\unpack_americas.bat
- run tools\unpacker\unpack_crusades.bat
- run tools\unpacker\unpack_teutonic.bat
This step requires approximately 3.1 gigabytes of free hard drive space.
If this is your first time using the unpacker, be sure to read the unpacker readme - tools\unpacker\ReadMe.txt.
4. Unzip Kingdoms_Units_Addon_for_Retrofit.zip into your base M2TW folder (the same folder as medieval2.exe, usually C:\Program Files\SEGA\Medieval II Total War\). Allow the unzipper to overwrite existing files.
This step will increase the size of the mods\retrofit folder by approximately 300 megabytes.
5. Run Install_Kingdoms_Units.bat from your base M2TW folder.
6. Start the Retrofit Mod. You should be able to play with units from Kingdoms.
Enjoy
:::: New Units ::::
===========
Approximately 50 units are added, including:
Byzantium:
- Pronoia Infantry
- Byzantine Gunners [requires gunpowder discovery]
- Archontopoulai
- Alamanoi
- Greek Firethrower
- Mangonels
Egypt:
- Al-'Ashair Infantry
- Khasseki Infantry
- Al-Haqa Infantry
- Abid al-Shira
- Mamluk Handgunners [requires gunpowder discovery]
- Sibyan al-Khass
- Dismounted Ghulams
- Ghulams
- Khassaki
- Mangonels
Turks:
- Ahdath
- Turkish Crossbowmen
- Dismounted Hasham
- Hasham
- Kurdish Auxiliaries
- Iqta'dar
- Mangonels
Denmark:
- Sami Axemen
- Gotland Footmen
- Svenner
Spain:
- Spanish Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
England:
- Pikemen
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
France:
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
Holy Roman Empire:
- Order Spearmen [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Ritterbruder [recruited at Teutonic Knights' Headquarters]
England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary:
- Templar Confrere Knights [recruited at Templars' Minor Chapterhouse]
- Templar Sergeants [recruited at Templars' Minor Chapterhouse]
- Templar Crossbowmen [recruited at Templars' Major Chapterhouse]
- Templar Gunners [recruited at Templars' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Templars [recruited at Templars' Headquarters]
- Hospitaller Sergeants [recruited at St Johns' Minor Chapterhouse]
- Hospitaller Crossbowmen [recruited at St Johns' Major Chapterhouse]
- Hospitaller Gunners [recruited at St Johns' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Hospitallers [recruited at St Johns' Headquarters]
Mercenary Units:
- Armenians of Cilicia [for hire around Outremer and Cilicia, Catholic and Orthodox factions only]
- Frankish Axemen [for hire around Outremer]
- Frankish Swordsmen [for hire around Outremer]
- Burgher Pikemen [for hire in northern Europe]
- Prussian Archers [for hire around Prussia]
- Samogitian Axemen [for hire around Lithuania]
- Sudovian Tribesmen [for hire around Lithuania]
Other Features:
* Bombards can now fire grape shot.
* Some updated skins, including the mount skins for Templar and Hospitaller Knights.
* Several spelling/grammar corrections for the unit descriptions.
:::: Known Problems ::::
================
* New voices have not been added to the units. This means, for example, that when you click on Spanish Dragoons, you will not hear them say "Spanish Dragoons!". Adding this to the mod would have further complicated the installation (without adding anything important.)
* I have problems reading the unit text description for Halbbruders. In a battle, I can read the description one time, but if I pull up the unit info panel again, the description is gone. I have the same problem in the Teutonic campaign and I couldn't fix it. Probably has something to do with the umlaut. Maybe you won't have the same problem.
* The Templar and Hospitaller Marshalls are not truly unique units, as they (apparently) are in the Crusades campaign. I couldn't get the campaign scripting to work. Instead, I gave them a max unit pool of 1, and a 10-turn re-pooling wait. So although you can recruit more than one now, it will take a couple centuries if you're planning to make a full stack of them... This, and the fact that only one faction can have the Templar/Hospitaller Headquarters, means they are still the rarest unit in the game.
:::: Future Updates ::::
===============
* If there are fixes that need to be made, I'll release another version of this mod, or maybe just a fix.
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