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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Merchant ,Priest and Princess in EBII

    Quote Originally Posted by antisocialmunky
    I was refering to the priests and stuff. It would be odd to denounce your leaders and stuff...

    How are you going to handle the college of cardinals?
    I've already said that priests will likely not make it in.

    won't exist. The papal states is going.

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  2. #2

    Default Re: Merchant ,Priest and Princess in EBII

    Carthage: prominent Carthaginians often married the daughters of prominent locals to gain their allegiance or sometimes even gave thier own daughters.

    During the 2nd punic war the battle of great plains was possible basically thanks to two factors: Hasdrubal (might be the wrong name) giving is daughter in marriage to Syphax to regain allegiance of at least part of the numidians and 4000 celtiberian heavy mercenaries to reinforce the backbone of the army.
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  3. #3
    Member Member geala's Avatar
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    Default Re: Merchant ,Priest and Princess in EBII

    I would not deny the agents already, I'm happy with what Foot said. Merchants in M2TW can be useful if given a little love. Princesses were often a tool of politics and there was an influence on the relations. Of course some improvement above the vanilla M2TW must be done. To the spies: one of the better ways to take a town in the ancient times was to conspirate with a faction within the city; success was quite often, so see the spy + open gates as a symbol for treachery.
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  4. #4

    Default Re: Merchant ,Priest and Princess in EBII

    i think the papal states can be used to simulate casus belli and balance of power.

  5. #5

    Default Re: Merchant ,Priest and Princess in EBII

    I think merchants can be quite interesting in EB, particularly if you can mod resources to give other advantages besides cash; I'm fairly sure you can.

    It can be used to represent an active attempt by the ruling class to improve infrastructure and such, which is especially important, I think, for the success of the less developed factions.

    There are already buildings to do this, sure, but if you're trying to get rid of some buildings to free up some slots for other factions... The only thing, though, I love reading descriptions. For me, it's an important part of the atmosphere in EB; puts thing into perspective. It'd be a shame to see too many missing.

  6. #6

    Default Re: Merchant ,Priest and Princess in EBII

    I like the idea of Bellum of resources giving bonuses others than just cash. I'm only afraid that this will end up as, in M2TW, where 10stars merchant eliminating all of the player's merchants (at least mine...)

    However, maybe making merchants less expensive(maybe) and by giving resources specific bonuses then it won't just end up as a war for the more lucrative resources while cheap ones are left wasting on the map.

    And I am sure to that this can be done because I was already the case in BI where land with abundance of grains(a resource) received a bonuses to the population growth.

    As if this could a global bonus for the faction or only for the region, I don't know the limitations to this modding
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  7. #7

    Default Re: Merchant ,Priest and Princess in EBII

    Princesses for Celts would be fine, and presumably Germans. Ariovistus had a wife who was the daughter of the king of Noricum (at the time a Roman client state).
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  8. #8

    Default Re: Merchant ,Priest and Princess in EBII

    Quote Originally Posted by Foot
    I've already said that priests will likely not make it in.

    won't exist. The papal states is going.

    Foot
    So, The Papal States are getting tossed only because nobody can think of a good way to implement their unique ability?

    I thought someone had the idea of having the Seleucid Empire be the Papal States and various Satrapies be the 'catholics' with varying start values of loyalty? Like the Maccabee and Bactrian rebellions would equate to excommunications. So if you were playing the Seleucids you'd have a few factions that were closely allied to you, but you had to maintain that relationship or they'd go to war with you.

    Actually, I just came up with that off the top of my head. You guys are smart. You can't get this sorted out?

    Have you guys asked any other mod teams what they thought? Seems like an awful waste of something useful. If nothing else, they can surely be a faction, right?

  9. #9
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Merchant ,Priest and Princess in EBII

    Quote Originally Posted by HistoryProf
    So, The Papal States are getting tossed only because nobody can think of a good way to implement their unique ability?

    I thought someone had the idea of having the Seleucid Empire be the Papal States and various Satrapies be the 'catholics' with varying start values of loyalty? Like the Maccabee and Bactrian rebellions would equate to excommunications. So if you were playing the Seleucids you'd have a few factions that were closely allied to you, but you had to maintain that relationship or they'd go to war with you.

    Actually, I just came up with that off the top of my head. You guys are smart. You can't get this sorted out?

    Have you guys asked any other mod teams what they thought? Seems like an awful waste of something useful. If nothing else, they can surely be a faction, right?
    Doesnt seem useful to me at all. sorry.


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  10. #10

    Default Re: Merchant ,Priest and Princess in EBII

    The idea has its merits, the problem is that the same principle would have to be applied at least to another faction (Carthage) and AFAIK papal abilities are unique...
    Something like this would be excellent for an alexandrian era mod where the satrapal system was even stronger.
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