I belive hero characters might give some passive bonuses on battlefield/campaing map... But it´s not certain... we need some sort of verification to this.
I belive hero characters might give some passive bonuses on battlefield/campaing map... But it´s not certain... we need some sort of verification to this.
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
Only 5 characters in the Crusades camapign get hero abilities. Historical figures appear in the other campaigns but have no special abilities.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Can someone describe those 5 heroes abilities in crusaders campaign?
The Byzantine Empire
Hero: Manual Comemnus
Power: Several enemy units succumb to infighting and refuse to move for a limited time. There is no range limit to the effect, but it can only be used once per battle.
The Turks
Hero: Nur ad-Din
Power: Increases the attack speed and morale of troops for a limited time. Can be used more than once per battle, but a period of time must pass between each use.
Egypt
Hero: Saladin
Power: Set all units that have not broken to maximum morale for a limited time. Can be used more than once per battle, but a period of time must pass between each use.
Kingdom of Jerusalem
Hero: Richard the Lionheart
Power: Immediately rallied all troops who are fleeing and returns their morale to normal. Can be used more than once per battle, but a period of time must pass between each use.
Principality of Antioch
Hero: Phillip II
Power: Increases attack power and stamina of his troops for almited time. Can be used more than once per battle, but a period of time must pass between each use.
Hope that answers your question!
Kingdoms' five different cheese flavours .Originally Posted by Katana
>Resists urge to rant ....![]()
7 out of 10 people like me ,
I'm not going to change for the other three .
Basically turkey will use nur adin all ha army, only fool will attack manuel with flamethrowers in army and lionheart is the weakest of them all because he has high command and units will route only when they sustain 90% casualties.
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