For the uninitiated, Kingdoms introduces a new requirement for building units: culture. A certain percent of your city's culture must be your own in order to build military units, and the higher up the tech ladder the units are, the more of your own culture you need. For example early units require as little as 15%, whereas crack troops may need close to 100%.
When I saw this I was floored. Basically it's CA's implementation of "home regions" from MedMod for mtw and EB/RTR for rtw. You can no longer capture an enemy citadel and start cranking out your superunits the next turn. Of course, some of the requirements are too lax so some tweaking might be in order for the modders, but the mechanism is there now.
I gotta admit, for all the grief CA gets, their heads seem to be in the right place a lot of the time. Now if only they could hire a few more AI designers/programmers.
Bookmarks