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  1. #1
    Handler of candles Member Xehh II's Avatar
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    Default Re: Roleplaying Faction

    Why are the Aedui so good at roleplaying?
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  2. #2

    Default Re: Roleplaying Faction

    Lusitann is a good one perhaps because they only start with one province and are in deep financial trouble if you dont get rid of their armies or start conquering.

  3. #3
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Roleplaying Faction

    Because your fighting Tooth and Nail for supremacy in Gaul! RAWR!


    ....

    yeah thats why i like Aedui...

  4. #4
    Member Member Thaatu's Avatar
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    Default Re: Roleplaying Faction

    As the Aedui you can keep the tribes somewhat separate, as they have lots of regional tribe specific units and ethnicities for FM's. Sadly when I ended the campaign the Aedui bloodline had nearly died out with only one Aedui family member from a total of about 25, but that's just my luck.

  5. #5

    Default Re: Roleplaying Faction

    I have to say Carthage, you can always count with never ending hate against rome, supremacy in the mediterranean sea, and elephants of course, dont forget about elephants:

  6. #6
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Roleplaying Faction

    Aedui, Rome, KH, and Carthage I'd say are good roleplaying factions for me.
    P.S. Almost forgot Baktria
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  7. #7

    Default Re: Roleplaying Faction

    I liked playing KH because I felt that I was freeing poleis from tyrranies and foreign overlords and liberating them so they would join the alliance. I tried to play each city as somewhat independent of the others, but willing to band together to fight major enemies. Certain cities in the KH formed specific functions. The Athenians and Rhodians formed the most powerful navies, Sparta often tried to keep it's interests focused in the Peloponnese, etc.

    The nomadic factions were fun to play as raiders, especially once I got them powerful enough to field decent forces. It's a lot of fun to send an army riding into foreign lands, luring armies out of cities, sacking and burning settlements, and taking loot.

    Rome is fun to play as interfamilial struggles, too. Adoption not only signifies familial continuity, but also the internal workings of factions. Leaders groom heirs. Certain regions become dominated by different factions. Usually, if an office calls for somebody to be sent back to Rome (historically) I send him. It's a real pain in the butt during siege, but when duty calls, my characters heed it. Therefore, I usually have a lot of guys in Rome while the cities usually govern themselves for a while. It makes the game very challenging, but it is interesting to see how to get around these problems.

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