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Thread: The Kingdom of Stygia

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  1. #9

    Default Re: The Kingdom of Stygia

    Quote Originally Posted by Taranaich
    So do I! *fingers crossed*



    The basic Priests of the Black Ring will be a great boost to Stygian troop morale and hurt enemy morale with their terrible incantations, though they will be no slouches in melee combat due to performance-enhancing sorceries. In addition to the Priests there will be Elder Priests and War Priests (the priests with the staff and mace/shield in the screen, which are also officers to the basic Priest unit), the former more morale-boosting but less powerful versions of Priests, the latter priests who are more eager to engage in combat.

    The most powerful Stygian sorcerers will be the Adepts of the Black Ring. These extraordinarily resilient and powerful sorcerers can kill *any* normal human with a single strike, and can throw limited volleys of Demon Fire (the naptha bombs of M2TW). They are ridiculously powerful, but small in number (7 in a unit) and so rare that generally only one unit would be seen in a campaign. Stygia will likely start with one at the beginning of the game, so you'd better look after them, and keep them well away from archers.

    I have given thought to "siege sorcerers" who specialise in bringing down enemy walls, but so far I haven't been able to get them to attack buildings (apparently only siege engines can do this), but hopefully this can be surmounted.



    Hee hee hee, I most certainly have. If the player thinks he can handle the possible repercussions of dealing with devils, the Stygians can summon the risen dead, ghouls, demons of Set, and Devils of the Outer Dark.

    The most terrifying unit in the game will be the Nameless Things, which are gigantic monstrosities of gaping maws, flailing tentacles and offensive pseudopods. Remember Thog? Basically his big brothers. Be aware that a great blood sacrifice (and huge amount of gold) will be needed to summon these beasties, and they are liable to run amok in a battle. Their presence in a settlement will also cause a decrease in population each turn, as hapless peasants are sacrificed to appease this demon.
    Oh yeah, I saw that thread with the demonic creatures that you posted beforehand, but I obviously or obliviouly forgot about it.

    Neat ideas about the Priests of Set. Hmmm, maybe give the Stygian Siege Sorcerers a tube-like affair on wheels or a small mobile idol of Set with a couple of assistants, a bombard in other words, and that may work. Or you would have to replace a bombard/cannon unit with the model of a Priest of Set and have the a Bombard Firing FX to the Priest, maybe have the FX start at the center of the Priest's chest and he would then be enveloped in flame and smoke as the magic missile left him for its target, or assign the FX to his staff. You could change the colors of the FX and add hues of green and blue to it and the same for the smoke with maybe the smoke having a purple tint to it. An experienced model-maker and animator could easily do this I believe.

    Chris
    Last edited by christof139; 09-05-2007 at 20:59.

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