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Thread: The Kingdom of Stygia

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    Member Member Taranaich's Avatar
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    Default The Kingdom of Stygia

    The Kingdom of Stygia

    “As they slid silently past the city whose great black bastions rose on the jutting prongs of land, which locked the harbor, torches gleamed and smoldered luridly, and to their ears came the low thunder of drums. The port was not crowded with ships, as were the harbors of Argos. The Stygians did not base their glory and power upon ships and fleets. Trading-vessels and war-galleys, indeed, they had, but not in proportion to their inland strength. Many of their craft plied up and down the great river, rather than along the sea-coasts.
    The Stygians were an ancient race, a dark, inscrutable people, powerful and merciless. Long ago their rule had stretched far north of the Styx, beyond the meadowlands of Shem, and into the fertile uplands now inhabited by the peoples of Koth and Ophir and Argos. Their borders had marched with those of ancient Acheron. But Acheron had fallen, and the barbaric ancestors of the Hyborians had swept southward in wolfskins and homed helmets, driving the ancient rulers of the land before them. The Stygians had not forgotten.” – The Hour of the Dragon

    Capital: Luxor (Stygia)
    Settlements: Khemi (Styx Delta), Sukhmet (Southern Stygia), Keshatta (West Stygia), Karnath (Stygian Coast)
    Current Ruler: King Ctesphon
    The Master of the Black Ring: Thoth-Amon

    Stygia is an ancient and terrible land, with a long history of sorcery and war that could stain the very sand red. Naturally fortified by the great river Styx, Stygia has been in a steady decline for many years - but the corpse of this ancient empire may yet have some hideous and unnatural life in it, and the traditions of sorcery mean that nations as far as Aquilonia and distant Khitai keep close watch on the dark-bosomed mistress of the south. Once commanding a vast empire that included the lands now known as Shem, Corinthia, Ophir and western Koth, before the first wave of Hyborian adventurers rampaged from the north to set up the first Hyborian kingdoms.

    Stygian society is broadly split into two castes: the ruling elite warrior caste, and the downtrodden slave caste. The warrior castes are tall, proud and mightily built Stygians of pure blood, bred for war and the hunt, and are legendary archers. The slave caste is a sorry mongrel class, a mixture of Stygian, Shemite, Hyborian and Black slaves, and they are as poorly-treated as in any decadent realm. The King is little more than an administrative figure, the true power of Stygia being the shadowy Priests of Set, of which the Black Ring are the elite cadre.

    Stygia does have an army, but the antiquated chariots and spearmen mean that they’d likely be defeated by the professional Hyborian and Hyrkanian armies, even with superior numbers. The archers of Stygia are known to have great range and killing power: however they are much slower, and are not as versatile as the Bossonians, the Shemites, or the Hyrkanians. In sufficient numbers, these archers can be devastating. The real power of Stygia lies in their priests: they call upon black sorceries and nameless horrors to cause mayhem among their enemies. Their campaign-map priests are the most powerful in the game, the chaos they bring to a foreign religion can bring down entire kingdoms without a sword being unsheathed. Their assassins and spies, assisted by sorcerers, are also extremely effective against all factions, only the assassins and spies of Zamora their superiors. Their diplomats, princesses and traders are met with fear and contempt by most races, but sorcerous aid can make them bewilderingly successful agents.

    Stygia is a land abhorred and feared by nearly all other nations: its people’s worship of the ancient serpent Set repulses other nations. Because only the warrior castes are permitted into the military, the Stygians employ a great number of mercenaries and levies from the Black Kingdoms for their garrisons and to form the backbone of their armies. Any sign of activity from the Stygians is bound to be watched by the other nations, so careful planning and foresight is needed. Expanding into the Black Kingdoms would be the safest option, as apart from Kush none of the Black Kingdoms could offer much defense from a concentrated invasion. Expansion north or west will make the Hyborians and Hyrkanian anxious and pre-emptive attacks may be made by the nearest factions. A more ambitious direction would be to exploit Stygia’s mighty navy: although it never fully recovered from Bêlit’s sack more than 20 years ago, it is still the most powerful of the Southern navies, and a number of alternative routes could be made along the Western Sea.

    Units


    Stygian levies
    They brought him to the deck of the Venturer-a tall, dark, rangily built man, ashy with fear of his captors, who were ogres of that coast. He was naked except for his silken breeks, for, like the Hyrkanians, even the commoners and slaves of Stygia wore silk; and in his boat was a wide mantle such as these fishermen flung about their shoulders against the chill of the night." - The Hour of the Dragon
    Although only members of the noble warrior classes are found in the military, in times of extreme desperation the slaves and peasants of Stygia will rise up in defense of their land and property. Although they are next to useless as individual warriors, their hide shields they wield offer some degree of protection, and can hold an army still for a time until the "real" Stygian army gathers its strength. They are paid a pittance and equipped poorly, but when bodies are needed to block an advancing force, these would-be soldiers might have some uses.


    Stygian Spearmen
    Conan gazed over the billowing waves of spears and wondered what new horror the sorcerer would invoke...
    Most Stygians train in the art of the bow, but a few prefer to learn the more intimate, brutal forms of combat, and become infantry. These are often composed of brash, aggressive young nobles and scribes who are eager for battle and excitement but lack the skill or patience for archery, as well as older nobles who have lost the dexterity necessary. These soldiers are generally unprotected save from a large oval shield, and wield their spear with great effect.


    Royal Stygian Spearmen
    “…Men died like flies in the valley and along the slopes – and with a roar and an irresistible upward surge the Stygians crashed against the mercenaries.
    In a hurricane of thundering steel, the lines twisted and swayed. It was war-bred noble against professional soldier. Shields crashed against shields, and between them spears drove in and blood spurted.” – Black Colossus

    Many brave Stygians have fought among the spearmen: the bravest of these, or at least those that survive their battles, can sometimes be chosen to join the ranks of the King's personal army. The Royal Spearmen are given magnificent gold-plated armour, splendid and impressive defenders of their lord.


    Luxor Guard
    “Conan saw the mighty form of prince Kutamun across the sea of swords, but the press held him hard, breast to breast with dark shapes that gasped and slashed.” – Black Colossus
    The elite infantry of the royal army, the Luxor Guard are veteran warriors who are charged with the protection of the Royal Palace of Luxor, and Stygia's last line of defence. They are paid and equipped with the finest and most elaborately decorated armour, and are the most reliable and steadfast infantry available to a Stygian king.


    Stygian Archers
    "I was a swordsman in Prince Almuric's army that invaded Stygia, and of his thirty thousand, fifteen thousand perished by Stygian arrows, and the rest by the black plague that rolled on us like a wind out of the south. I was the only man who lived." - The Hour of the Dragon
    While the Bossonians, Shemites and Hyrkanians are famed for their archery prowess, none elicit a dread quite like the Stygian archers. Although they lack range and rate of fire, the great black arrows are utterly devastating, and seem just as effective at wiping out an army as the terrible Black Plague. The warriors who wield these bows are also well-trained in close combat, and though their lack of armour and shield mean they are vulnerable to other missiles, their fierceness and skill give them a fighting chance in melee.


    Stygian Nobles
    “Heavy bows were in their hands. No common archers these, but nobles of the South, bred to war and the hunt, who were accustomed to bringing down lions with their arrows.” – Black Colossus
    The Stygian warrior caste is tall, strongly-built, and fiercely determined, making them formidable soldiers, especially the nobles. Wearing the lavish headdresses and robes of the nobility, they have had the luxury of better equipment, training and experience than other warriors by virtue of some blood link to the King. Unlike the nobles of the Hyborian lands, the nobles of Stygia constantly hone and refine their technique and abilities in preparation for battle. They gain experience not through neutered jousts or tournaments, but by real and deadly combat, where the prize for victory is survival. They fight Kushite savages in gladiatorial battle, they go on week-long treks into the hostile wilderness to slaughter mighty predators, and settle disputes to the death. They may not have the inate survival or killing talents of the barbarians, but centuries of institutionalized war-breeding has made them perhaps the most dangerous warriors of the southern lands.


    Stygian Horse Archers
    “For days they had fled into the desert, pursued so far by Stygian horsemen that when they shook off the pursuit, they dared not turn back.” – Xuthal of the Dusk
    Stygian warriors are just as at home on a horse as on foot, and many can be found riding the wild, virtually untamed Stygian horses to battle. These horses seem to have some sort of sorcery of their own, for while they are thin and unsubstantial, they fight with an uncanny rage, as if they were filled with battle-lust themselves. The strong warriors of Stygia have to work hard to control these horses, although sometimes unprepared warriors and their mounts are pressed into action to utilize the berserk fury of the horse to their advantage. Mostly, however, the almost tireless Stygian horses bear archers, harassing enemies and riding away with an impressive lack of effort.


    Stygian Royal Guard
    Coming Soon


    War Elephants
    Coming Soon


    Priests of the Black Ring
    “Only occultists high in the mazes of the hideous Black Ring possessed the power of the black hand that dealt death by its touch; and only such a man would dare defy Thoth-Amon, whom the western world knew only as a figure of terror and myth…
    …He caught only glimpses of that brief, fiendish fight – saw men swaying, locked in battle and streaming blood… Thutothmes smote him on the breast with his open empty hand, and he dropped dead, though naked steel had not been enough to destroy his uncanny vitality.” – The Hour of the Dragon
    Coming Soon




    Now, the Stygians will need a LOT of model-work done, but I'm pretty pleased with how they turned out so far. And of course, I hope KnightErrant succeeds in finding a way to get chariots working!

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  2. #2

    Default Re: The Kingdom of Stygia

    I love those Stygian you've made. They're simply wonderful

    I'm looking forward to more about my all time favorite Hyborian kingdom.

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    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    Black fiend! The children of Mitra will hunt you down! :P

    One of the things that struck me when re-reading Howard was how warlike Stygia was: like Vendhya, their upper classes appear to be specific "warrior-castes", very different from the usual perception of them being generally weak militarily. Of course, this doesn't mean I'll be reducing their sorcerous power, no sir.

    Stygia will be the only kingdom to use the "catholic" religion, being changed into the Stygian religion. This way I hope to fiddle about with the Pope and papacy dynamics to recreate the Black Ring of Set (council of Cardinals), giving a bit more depth to Stygian religion. "Crusades" will feature in some form, though very different from what they are now. I don't want to make promises I can't do good on, but I'm currently trying to figure out if natural disasters can be triggered by calling a crusade. If this can be done, whenever a crusade is called on a settlement, that settlement will be ravaged by a Black Plague, wreaking utter havok on the populace. I'd like to see if there's a way of adding other eldritch powers, like causing earthquakes or fires. This would be a bit difficult to do on the battle map (unless you had some sort of "siege sorcerers" that flung Monster Bombard projectiles, which would be ridiculously overpowered), but it would probably work better on the campaign map.

    To balance out Stygia's awesome sorcerous power, Inquisitors will be replaced by Children of the Night (sent by the Black Ring in case your faith in Set starts to dwindle) and Heretics will become Rogue Sorcerers seeking to overthrow the Black Ring, and cause much more religious conflict than in the original game. I also hope to include some form of "rock the universe" type event so that if too much sorcery is done, then the balance of reality is shaken somewhat, causing natural disasters in Stygia itself.

    This is all dependent on whether triggers can extend to natural disasters, so here's hoping.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

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    Default Re: The Kingdom of Stygia

    Fools, you cannot even fanthom the powers you are rising aganst! There shall be no mercy for the enemies of Set!

    Sounds really cool. I really hope you'll be able to pull this off.
    Last edited by Gurkhal; 09-03-2007 at 06:20.

  5. #5

    Default Re: The Kingdom of Stygia

    Sounds very interesting, and hard. Hope the triggers work. That's a good idea for having the great magics occur on the campmap. There has to be some limit as to how frequently this omnipotent magic can be used as you point out. Hope you can do this.

    Battle field magic could be linited to having Priests of Set throwing incendary grenades, flaming arrows that explode (a one time per unit thing maybe), maybe ability to have the Priests at different levels capable of doing only certain magics like this. Also, have you though of having maybe a top level 'spawn demon' type of event, if it's possible?? Or if not possible to spawn on the battlefield, just give the Priest's of Set Temple the ability to produce a demon/nameless thing unit such as skeletons, zombies, ghouls, elephant-headed warriors, whatever, you know.

    Great stuff you have going and ideas for more.

    Chris

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    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    Quote Originally Posted by christof139
    Sounds very interesting, and hard. Hope the triggers work. That's a good idea for having the great magics occur on the campmap. There has to be some limit as to how frequently this omnipotent magic can be used as you point out. Hope you can do this.
    So do I! *fingers crossed*

    Battle field magic could be linited to having Priests of Set throwing incendary grenades, flaming arrows that explode (a one time per unit thing maybe), maybe ability to have the Priests at different levels capable of doing only certain magics like this.
    The basic Priests of the Black Ring will be a great boost to Stygian troop morale and hurt enemy morale with their terrible incantations, though they will be no slouches in melee combat due to performance-enhancing sorceries. In addition to the Priests there will be Elder Priests and War Priests (the priests with the staff and mace/shield in the screen, which are also officers to the basic Priest unit), the former more morale-boosting but less powerful versions of Priests, the latter priests who are more eager to engage in combat.

    The most powerful Stygian sorcerers will be the Adepts of the Black Ring. These extraordinarily resilient and powerful sorcerers can kill *any* normal human with a single strike, and can throw limited volleys of Demon Fire (the naptha bombs of M2TW). They are ridiculously powerful, but small in number (7 in a unit) and so rare that generally only one unit would be seen in a campaign. Stygia will likely start with one at the beginning of the game, so you'd better look after them, and keep them well away from archers.

    I have given thought to "siege sorcerers" who specialise in bringing down enemy walls, but so far I haven't been able to get them to attack buildings (apparently only siege engines can do this), but hopefully this can be surmounted.

    Also, have you though of having maybe a top level 'spawn demon' type of event, if it's possible?? Or if not possible to spawn on the battlefield, just give the Priest's of Set Temple the ability to produce a demon/nameless thing unit such as skeletons, zombies, ghouls, elephant-headed warriors, whatever, you know.
    Chris
    Hee hee hee, I most certainly have. If the player thinks he can handle the possible repercussions of dealing with devils, the Stygians can summon the risen dead, ghouls, demons of Set, and Devils of the Outer Dark.

    The most terrifying unit in the game will be the Nameless Things, which are gigantic monstrosities of gaping maws, flailing tentacles and offensive pseudopods. Remember Thog? Basically his big brothers. Be aware that a great blood sacrifice (and huge amount of gold) will be needed to summon these beasties, and they are liable to run amok in a battle. Their presence in a settlement will also cause a decrease in population each turn, as hapless peasants are sacrificed to appease this demon.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  7. #7

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    I have nothing but praise for both the work you do, and just how good thought out everything seems to be.

    If only Howard hadn't taken his own life... What great stories left untold...

    Still, when we will play your mod, it would be like seeing Hyboria through Howard's eyes, and every AAR will be like a story of his from the magazine that he started writing his stories for. More focused on battles rather than mano-y-mano fights and duels, still it really looks and feels Hyborian, even at this early stage. In fact this feels more like Hyboria, than any other Conan themed game I played.


    You like EB? Buy CA games.

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    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    Quote Originally Posted by keravnos
    Still, when we will play your mod, it would be like seeing Hyboria through Howard's eyes, and every AAR will be like a story of his from the magazine that he started writing his stories for. More focused on battles rather than mano-y-mano fights and duels, still it really looks and feels Hyborian, even at this early stage. In fact this feels more like Hyboria, than any other Conan themed game I played.
    Wow, that's really high praise, thanks very much! I don't think anyone will make Howard's Conan apart from Conan, but I do endeavour to produce a decent fascimile in the Total War setting.

    Generally I agree that the Conan stories do feature more "personal" combat, but that's something that's generally focused on a lot in games, be they the official games or mods. There are some excellent mods for Oblivion, Neverwinter Nights, Unreal Tournament and the like when it comes to actually "being" Conan and running about splitting skulls, but that's only part of the grand mythos of the Hyborian Age. Tales like Black Colossus, A Witch Shall be Born and The Hour of the Dragon read more like grand war stories, and there hasn't really been an attempt to bring that aspect of Conan to gaming.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  9. #9

    Default Re: The Kingdom of Stygia

    Quote Originally Posted by Taranaich
    So do I! *fingers crossed*



    The basic Priests of the Black Ring will be a great boost to Stygian troop morale and hurt enemy morale with their terrible incantations, though they will be no slouches in melee combat due to performance-enhancing sorceries. In addition to the Priests there will be Elder Priests and War Priests (the priests with the staff and mace/shield in the screen, which are also officers to the basic Priest unit), the former more morale-boosting but less powerful versions of Priests, the latter priests who are more eager to engage in combat.

    The most powerful Stygian sorcerers will be the Adepts of the Black Ring. These extraordinarily resilient and powerful sorcerers can kill *any* normal human with a single strike, and can throw limited volleys of Demon Fire (the naptha bombs of M2TW). They are ridiculously powerful, but small in number (7 in a unit) and so rare that generally only one unit would be seen in a campaign. Stygia will likely start with one at the beginning of the game, so you'd better look after them, and keep them well away from archers.

    I have given thought to "siege sorcerers" who specialise in bringing down enemy walls, but so far I haven't been able to get them to attack buildings (apparently only siege engines can do this), but hopefully this can be surmounted.



    Hee hee hee, I most certainly have. If the player thinks he can handle the possible repercussions of dealing with devils, the Stygians can summon the risen dead, ghouls, demons of Set, and Devils of the Outer Dark.

    The most terrifying unit in the game will be the Nameless Things, which are gigantic monstrosities of gaping maws, flailing tentacles and offensive pseudopods. Remember Thog? Basically his big brothers. Be aware that a great blood sacrifice (and huge amount of gold) will be needed to summon these beasties, and they are liable to run amok in a battle. Their presence in a settlement will also cause a decrease in population each turn, as hapless peasants are sacrificed to appease this demon.
    Oh yeah, I saw that thread with the demonic creatures that you posted beforehand, but I obviously or obliviouly forgot about it.

    Neat ideas about the Priests of Set. Hmmm, maybe give the Stygian Siege Sorcerers a tube-like affair on wheels or a small mobile idol of Set with a couple of assistants, a bombard in other words, and that may work. Or you would have to replace a bombard/cannon unit with the model of a Priest of Set and have the a Bombard Firing FX to the Priest, maybe have the FX start at the center of the Priest's chest and he would then be enveloped in flame and smoke as the magic missile left him for its target, or assign the FX to his staff. You could change the colors of the FX and add hues of green and blue to it and the same for the smoke with maybe the smoke having a purple tint to it. An experienced model-maker and animator could easily do this I believe.

    Chris
    Last edited by christof139; 09-05-2007 at 20:59.

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    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    Interesting idea there, but I don't want to use too many fireball effects. Generally Howard's most bombastic and impressive magics are caused by something which seems minor: Thugra Khotan's "proximity mine" was mysterious dust, and we don't really see what Xaltotun did to cause the cliffs at Valkia to collapse.

    At the moment I have a small unit of Stygian sorcerers using the Monster Bombard shot to imitate the awesome destructive power of earthquake magic, though this sadly only extends to troops right now, and it's weird seeing the sorcerers chuck rocks the size of their torsos.

    I've been working on new projectiles: Stygian arrows will act like normal arrows, but the model will be replaced with a longer, meaner black version so that the sky will blacken with each volley. I'm tempted to give them the "launching" attribute so a successful kill sends the poor victim flying a bit. Hyrkanian arrows will be similar to normal ones, with a much longer range, but I can't quite judge what 1500 feet would be in the parameters.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  11. #11

    Default Re: The Kingdom of Stygia

    I think that the idea of having Stygian sorcerers using and idol, altar, whatever seems more Howard to me than merly waving with the hand to send magic away. In most cases in the Conan stories, if memory serves, the magic have been preapered by the sorcerer before the use. They often have something planned and made out in advance, insteed of just standing and chanting a spell that might be useful at the moment.

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    Default Re: The Kingdom of Stygia

    Quote Originally Posted by Gurkhal
    I think that the idea of having Stygian sorcerers using and idol, altar, whatever seems more Howard to me than merly waving with the hand to send magic away. In most cases in the Conan stories, if memory serves, the magic have been preapered by the sorcerer before the use. They often have something planned and made out in advance, insteed of just standing and chanting a spell that might be useful at the moment.
    Exactly. Generally the siege sorcerers would be representative of priests who are trained and prepared for siege techniques. They'd be relatively quick to recruit, but have extreme recruitment and upkeep costs to represent the use of dangerous and costly resources needed for such spells (importing various alchemical ingredients, summoning demons to gain some sorcerous advice etc), so it would be better hiring them for one campaign and then disbanding them when they're not needed immediately.

    I'd quite like to make the "Black Hand of Set" a graphical effect too, so when an adept kills someone on the battlefield they turn black. Don't know how this can be done though.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  13. #13

    Default Re: The Kingdom of Stygia

    Quote Originally Posted by Taranaich
    Interesting idea there, but I don't want to use too many fireball effects. Generally Howard's most bombastic and impressive magics are caused by something which seems minor: Thugra Khotan's "proximity mine" was mysterious dust, and we don't really see what Xaltotun did to cause the cliffs at Valkia to collapse.

    At the moment I have a small unit of Stygian sorcerers using the Monster Bombard shot to imitate the awesome destructive power of earthquake magic, though this sadly only extends to troops right now, and it's weird seeing the sorcerers chuck rocks the size of their torsos.

    I've been working on new projectiles: Stygian arrows will act like normal arrows, but the model will be replaced with a longer, meaner black version so that the sky will blacken with each volley. I'm tempted to give them the "launching" attribute so a successful kill sends the poor victim flying a bit. Hyrkanian arrows will be similar to normal ones, with a much longer range, but I can't quite judge what 1500 feet would be in the parameters.
    Hi, Thanx. Yeah, I understand and agree about having too many fireballers. Maybe just make them expensive an limit their number if possible, and/or assign them to be produced from a high level building, and/or have maybe only one prodution building for them limited to just one sity such as the capital and that may solve someone spamming fireballers.

    An Ice Wizard type similar to the fireballer may be neat for Hyperborea and/or Vannaheim and Asgard or maybe just Hyperborea.

    For wizard dust just use smoke or fog.

    Too much and too fantastical and powerful magic will ruin a game, and lack of any magic for a fantasy game will also ruin it. I am sure you will develope a good balance though.

    1,500 feet would be about equal to 1.5 to 2 times the max. range of an English longbow, somewhere near there more or less. Or don't worry about it too much and give them a bit more range than a Mongol or even a Byzantine Composite Bow. Something like that will be close or nearly close.

    BFME uses the Knockback Ability for Elven Archers - you might have played it - and it is a bit too much as it is in vanilla, but if it were toned down a good deal it would be OK. Too much of that power would look to phony.

    Chris

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    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    I think there's a way to enforce a worldwide limit on a unit so there aren't to many of them running about, which would be helpful against spamming with particularly powerful mages.

    One spell I really want to try and implement is the Puffy Clouds of Doom used by the Black Circle:

    []iThey all saw it - a white puffball of smoke that tumbled over the tower-rim and came drifting and rolling down the slope toward them. Others followed it. They seemed harmless, mere woolly globes of cloudy foam, but Conan stepped aside to avoid contact with the first. Behind him one of the Irakzai reached out and thrust his sword into the unstable mass. Instantly a sharp report shook the mountainside. There was a burst of blinding flame, and then the puffball had vanished, and the too-curious warrior remained only a heap of charred and blackened bones. The crisped hand still gripped the ivory sword-hilt, but the blade was gone, melted and destroyed by that awful heat. Yet men standing almost within reach of the victim had not suffered except to be dazzled and half blinded by the sudden flare.[/i]

    I think this would be really awesome on the battlefield: pretty puffy balls of mist rolling ominously towards an army, who have to get out the way or get fried. I'm not sure how slow I can make the projectiles, but I'd like to make them just slow enough so that they can hit an enemy line relatively quickly, but long enough to savour the poor saps who don't shift.

    I'd have to think of a more ominous name than Puffy Clouds of Doom though

    I'm re-scouring the tales for spells that would be possible on the battlefield. Generally I'm viewing the sword/sorcery unit balance as being roughly 75-80% mundane, the remaining 20-25% being sorcerers/demons/beasties. There will be no "weak" sorcerous units, all of them will either be elite warriors or elite special units. There will be variations (the Hyborian nations will have very few sorcerous units, whereas Stygia will naturally have a much larger variety), but overall that seems to be the number, so that it'll have enough magic to do Howard justice without it being hokey or too D&Dish.

    At the moment the knockback is pretty ridiculous since I'm using the scorpion missile as a placeholder (a leftover from RTW), so each arrow blasts through an enemy line like a cannon! Naturally this is too much, I think toning it down so the shot man is just knocked off his feet would be sufficient. I might extend this to javelins, I always thought being hit by a javelin would make you at least stagger backwards.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  15. #15

    Default Re: The Kingdom of Stygia

    Hmmmm? How about 'Fluffy Clouds of Doom'?!!?

    Those clouds would be pretty interesting and neat. 'Fog of Doom' maybe.

    Yeah, getting hit by a spear or javelin may knock you off your feet, same for an arrow actually, sometimes a baseball, hardball variety, can knock a person for a loop if it is thrown very hard and hits at the right spot at the right time, and not only the force of impact but your own reaction to the pain can add to the knockback, same for a soccer ball/football .

    Chris

  16. #16
    Member Member Taranaich's Avatar
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    Default Re: The Kingdom of Stygia

    Hmm, fluffy does sound marginally more sinister than puffy...

    Quote Originally Posted by christof139
    Those clouds would be pretty interesting and neat. 'Fog of Doom' maybe.
    Fog of Doom will be another spell: it will be a thick sorcerous pea-souper that will confuse and disorient the enemy, as well as hide an army's troops. It won't really do anything against the AI apart from a decrease in morale, but it will cause problems for the human player. When I port it over to Kingdoms after the first release it will cause units to stop moving due to the mist, like "Byzantine politics".

    Since this power has been used by priests of Asura as well as Set, these will be available to all factions with a suitably large temple to their dedicated religion, since this seems to be a form of magic used by many sorcerers.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  17. #17

    Default Re: The Kingdom of Stygia

    That's interesting. Chris

  18. #18

    Default Re: The Kingdom of Stygia

    From Black Colossus:

    "[Natohk's] warriors covered the desert with their numbers, and he had five thousand Stygian troops in war-chariots under the rebel prince Kutamun."

    Later in the story the host of Natohk arrives before Conan's army, and the war-chariots are described like so:
    First was a long line of chariots, drawn by the great fierce horses of Stygia, with plumes on their heads -- snorting and rearing as each naked driver leaned back, bracing his powerful legs, his dusky arms knotted with muscles. The fighting-men in the chariots were tall figures, their hawklike faces set off by bronze helmets crested with a crescent supporting a golden ball. Heavy bows were in their hands. No common archers these, but nobles of the South, bred to war and the hunt, who were accustomed to bringing down lions with their arrows.
    The nobles who man the war-chariots then dismount and lead the charge on foot, so we might also consider a heavy foot unit of dismounted Stygian nobles:
    Conan stood among the spearmen. He knew the invaders would not try to drive a chariot charge up the Pass in the teeth of the archers, but he grunted with surprise to see the riders dismounting....

    The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation....

    As the horde entered the wide valley mouth the hillmen loosed their shafts. In spite of the protective formation, men dropped by dozens. The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades....

    Men died like flies in the valley and along the slopes--and with a roar and an irresistible upward surge the Stygians crashed against the mercenaries.

    In a hurricane of thundering steel, the lines twisted and swayed. It was war-bred noble against professional soldier.

    Shields crashed against shields, and between them spears drove in and blood spurted.
    Also note that the Stygian nobles do not break as the rest of Natohk's horde does, but rather die to the last man:
    Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. The Stygians held, but behind them the press of the asshuri melted; and over the bodies of the nobles of the South who died in their tracks to a man, the mercenaries rolled, to split and crumple the wavering mass behind.
    Last edited by cherryfunk; 04-09-2008 at 18:52.

  19. #19

    Default Re: The Kingdom of Stygia

    I was wondering why nobody was thinking to make a mod about the conan's hyborian time , and instead here we are someone it' s doing it!!!!

    I like most of the factions and I think u get it right in most of the case but the stygians are wrong!
    they should look like egyptians , Do u read only the books or did u read any of the comics like savage sword's ect.?
    u should take a look to the art of barry Windsor smith and Jhon Buscema and even the new series of the Dark horse it's not bad at all!

  20. #20

    Default Re: The Kingdom of Stygia

    Quote Originally Posted by Taranaich View Post
    Hmm, fluffy does sound marginally more sinister than puffy...



    Fog of Doom will be another spell: it will be a thick sorcerous pea-souper that will confuse and disorient the enemy, as well as hide an army's troops. It won't really do anything against the AI apart from a decrease in morale, but it will cause problems for the human player. When I port it over to Kingdoms after the first release it will cause units to stop moving due to the mist, like "Byzantine politics".

    Since this power has been used by priests of Asura as well as Set, these will be available to all factions with a suitably large temple to their dedicated religion, since this seems to be a form of magic used by many sorcerers.
    Then simply 'Clouds of Doom', or 'Dark Clouds of Doom'.
    Last edited by christof139; 05-10-2009 at 16:29.

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