I tend to create rules, or objectives, or rules of engagement, for each campaign I play.
Current campaign:
- Senate missions must be performed asap. Will break other rules to do this.
- Must not attack an ally or neutral faction
- Must always offer ceasefire after capture of a region..with cash and trade rights given to try and encourage ceasefire
- No exterminating population of captured towns
- No eliminating another faction
- No building military buildings..except walls and blacksmiths.
This set of rules is designed to force a slower pace of expansion.
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