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Thread: Factions/Units that are actually being used in Kingdoms

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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Factions/Units that are actually being used in Kingdoms

    Quote Originally Posted by barvaz
    One thing though - the Americas and Crusades campaigns don't seem to have descr_rebel_factions.txt file anywhere. Does this mean that there are not rebels at this campaign at all?

    - barvaz
    Are you sure? The screens I saw of the map had a lot of rebel provinces at the start.
    It could be it just uses the vanilla ones though which probably are mesoamerican rebels or whatever.

  2. #2

    Default Re: Factions/Units that are actually being used in Kingdoms

    Quote Originally Posted by alpaca
    Are you sure? The screens I saw of the map had a lot of rebel provinces at the start.
    It could be it just uses the vanilla ones though which probably are mesoamerican rebels or whatever.
    Yes, I am sure the files are not there. But I started the Crusades campaign and there are plenty of rebels out there (like "Arab Rebels").

    So do you think it is taking the data from the descr_rebel_factions.txt of the original campaign?
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  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: Factions/Units that are actually being used in Kingdoms

    Iirc the game defaults to using brigands if no rebel entry is found, at least the error-log of M2 makes me believe so ...


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  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Factions/Units that are actually being used in Kingdoms

    Quote Originally Posted by barvaz
    Yes, I am sure the files are not there. But I started the Crusades campaign and there are plenty of rebels out there (like "Arab Rebels").

    So do you think it is taking the data from the descr_rebel_factions.txt of the original campaign?
    Well have a look at descr_regions to see which rebel factions it describes, if a file is not present it'll default to the vanilla one, yes.

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