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  1. #1
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Ancillary triggers

    Your better bet, might be to add this into the prologue script itself, because then the tests can be done each turn, and completely in one turn.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Ancillary triggers

    Your better bet, might be to add this into the prologue script itself, because then the tests can be done each turn, and completely in one turn.
    I think I'm about to look very dumb - but the mod isn't 'scripted' as in having a background script running after re-load.

    What did you mean by prologue script? Is there something you can set that effects the way triggers are handled... or are you just assuming mods scipted???
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Ancillary triggers

    My bad, I misread, provincial campaign as prologue campaign which I thought has to have a script of some sort.

    Either way if you add a script or add it to a script, the advantage is that the script runs top to bottom, so any checks before using the give_ancillary command will be done in order unlike in the ancillary triggers as you've described above. This might make it easier and certainly you wouldn't need triggers for every turn, as one set of monitors that trigger each turn should do the trick, I'd think.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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