dont know if you just want to know about kingdoms, but I have some pretty longterm games in a modded vanilla game of Rome wich basicly changes their unit-roster a bit so better units are by default more costly and their economie always in the 10.000s of credits they become a heck of a lot harder on the "campaign" map, ofcourse they still remain the tactics-less idiot in battle ..Originally Posted by alpaca
they seem to swarm around with clusters of armies and really lay siege to a settlement and even react to you attacking them
(I once launched an assault on Carthage with 3 full stacks of post-marian troops, ofcourse was victorious in taking the settlement, but failed to notice their 3 full stacks of men laying around the country-side now being redirected to their new enemy ..
so in the end I took a settlement with 3 armies and lost one to 3 armies, later on whiped Carthage's 3 army behind on an open battlefield ..)
comparing like vanilla Rome and modded Rome in a Julii campaign means basicly that you dont get swarmed by 1/2 to 2/3 full Gaul/German/Briton armies, but you get swarmed by 2full stack armies of Gaul/German/Briton men.
Not to forget they gain the ability to react/counterattack cause they actually have a spare-army.
differnce in gameplay is also that you actually get more decent goals, dont need to go for that large_village as that large_village now in a modded game has grown to large_city, something worth taking...
generally it just plays better if the AI isnt "also" having to deal with a bad economie to wich they can not adapt, gving of an impression they can actually compeat with you, of even beter make you somewhat feel like the underdog
G
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