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  1. #1
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Americas Campaign: Apache

    Quote Originally Posted by icek
    lol, ive got army of mounted gunners for that But you talk about 10 stacks or 10 movies about this? Because i destroyed already 8 stacks i think from 2 expeditions.
    I think it's a never ending story. But apart from the two first ones which are big, the later ones are pathetic. Not even a full stack. I don't even bother having an army ready for protection. I just buy the troops in the nearest settlements and kill the poor sods.
    Sorry you must have been boring. -Dr Zoidberg

  2. #2

    Default Re: Americas Campaign: Apache

    The number of victories needed to get Thunder braves and horses seems to vary depending on difficulty on M/M (I know, I know too easy!!!) it only took two victories against the Spanish to get both. In both cases I captured a lot of prisoners and ransomed them - maybe that helps.

    Still no Onde's men or Koitsenkos though....
    Old warriors know more tricks!

  3. #3

    Default Re: Americas Campaign: Apache

    how does one use medicine men properly? I see that they have high attacks but low defense. What do you do? Just charge in and hope the enemy rout?

  4. #4
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Americas Campaign: Apache

    They cause fear no matter if they're in combat. I keep them behind my lines as a back up force to rush in, when needed. But once more advanced troops came, I didn't think they where worth it. A full unit of braves or dog boys are better, and have cheaper upkeep.
    Sorry you must have been boring. -Dr Zoidberg

  5. #5
    Amazing Mothman Member icek's Avatar
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    Default Re: Americas Campaign: Apache

    i have yesterday complited the most boring experience ever i had with tw games that is called apache campaign. Fighting mesos are so dull...

  6. #6

    Default Re: Americas Campaign: Apache

    I still didnt understood if with the apaches we take the gunpowder and horses (in my opinion essencial) from battles or taking settlements... Also do they have to have troops with horses and gunpowder in order to get this technologies? or in case of city attacks, there should be buildings capable of doing them? Thank you for this great forum.

  7. #7

    Default Re: Americas Campaign: Apache

    Dear fellow War Chiefs,

    Recently I started playing this campaign after a long time of nog playing any Total War game. Back then I only played the Aztecs and Spain as far as I can remember so this was quite a challenge. While playing I overcame most difficulties that arise while playing with the Apache tribes. After defeating the French and dealing with the Chichimeca tribes (quite similar to the Apache faction), I started to built my assault against the Tlaxcalans Tribes. When I launched my attack, invading multiple lands with 2 stacks, I soon found out that the Tarascans had even more! Not familiar with more then an opponent able to bring 10+ stacks to the battlefield I fell back after some huge losses and minor wins. However, with replenishing my armies (so xp remains) and building even extra ones, I slowly fought my way back on the west side of Northern America. On the east side I quickly massacred New Spain which had also 10 stacks, although those were quite easy to deal with using enormous missle forces. By turn 80 I finally got myself to the point where I encountered the Aztecs and Taxaclans. Around turn 95 the Tarascans where whipe from the map (destroyed) and I declared war to the Aztecs and Taxaclans. This proved to be an even harder challange. The Aztecs, seemingly only using missle units, lucky where also fighting the Mayans and so where the Taxaclans. At turn 104 I won the Campaign (by far the fastest in turns) but my purpose was Total War and Total Domination! So I decided to continue playing and conquer all regions. At that point the Aztecs as well as the Taxaclans where getting sandwiched by my forces and the Mayans. Around turn 120 the Aztecs were destroyed, leaving the Taxaclans as solo faction for functioning as buffer between the Apache Tribes (me) and Mayans.

    At turn 130, thinking I was ready, finally declared war to the last remaining faction The Mayans (after the England faction leader (with no settlement) tragically died by a Mayans' assassin). And so the nightmare begon!! Constantly streaming full stack armies to the frontline I hardly managed to hold the lines. Over 50+ stack total where spotted by my scouts and probably more on their way.

    Lets skip to turn 175. After hours and hours of gameplay I managed to conquer 4 regions after sometimes switching hands up to 12 times. It's almost looked like a weird version of Stalingrad, fight for every centimeter. Even though I got these 4 regions (I still had around 30 to go) The Mayans had multiple advantages:
    1. They had, as far as I could tell, infinite money, meaning
    -------- a. No succesfull bribes for my diplomats
    -------- b. Endless recruiting and replenishing
    2. Their melee units are highly superior, especially in the auto-resolve
    3. They seem only to make melee units (heavy infantery)

    Luckely I had:
    1. Mounted Thunder Braves
    2. Also endless money
    3. War Path

    My disadvantages:
    1. After capturing a settlement you need to build all from scratch
    2. Weak units (low armour)
    3. Very long reinforments time.
    The mayans can move 3 regions in 1 turn while I had to wait 2-7 turns for units to move across a single region. This was the hardest of them all. Especially compared with number 1.



    I'm currently at turn 185 and lost 1 region. Every turn takes soooo long lol.

    QUESTION: Does anyone has any tips that are usefull against the Mayans (from Apache point of view).

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Americas Campaign: Apache

    Quote Originally Posted by DrZoidberg
    They cause fear no matter if they're in combat. I keep them behind my lines as a back up force to rush in, when needed. But once more advanced troops came, I didn't think they where worth it. A full unit of braves or dog boys are better, and have cheaper upkeep.
    So there's no difference to enemy morale if the Medicine men are chanting or not ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

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