1. The English can be kicked out of Ireland by turn 6 or sooner, and all Ireland provinces can be in Irish hands by turn 6.

Take Derry, and quickly, then make a straight line down... and take Trim. Dublin usually rebels, especially if you put spies and assassins against it and KO their general. That takes care of the east. The west, Athenry, can be taken with just your southern starting troops alone. Send them immediately north and beseige. Then leave it there. Add garrisons to your southern towns, and recruit mercenaries if you're not sure. If they sally, you win. If they don't sally, take the settlement after a few turns of making them squirm.

2. King Brian can have 10 dread by turn 6.

exterminate Derry, I believe it's called, and execute all English prisoners you capture that don't give you significant cash ransoms. Continue to capture and ransom any English generals because England seems to be loaded, and this gives you an extra 2000 to 3000 gold per turn that you ransom.

Assassinate english captains and generals, over and over, until Brian has 10 dread. This should make the English dogs run and hide in fear.

3. Advanced armies, today!

Turn Tipperary (I think it's called) into a wooden castle. It's the one north of your southernmost province, and it's directly south of athenry. It starts with nice barracks which produce the dreaded Muire unit if a castle. (Muire are Ireland's equivalent of dismounted, heavily armoured knights with like 20 for defense alone.)

Give Trim a barracks upgrade when you capture it to produce Muire.

Have your other castles produce HorseBoys.

1. Have several units of Muire for all armies.
2. Have a large group of HorseBoys on each wing.
3. Gaelic archers Aplenty
4. Gallogliach, and those two-hander swordsmen, hire mercs and recruit heavy infantry.
5. Get catapults and trebuchets.
6. The usual basic axemen.
7. Throw in some English billmen for assaults on forts and town centers, and for flanking.

Your army now has lots of decent archers, (Gaelic) heavy infantry, (Muire) melee infantry, (Axemen) flanking units, (Billmen, two-handers) anti-armour and anti-general units (horseboy javelins), Very decent seige equipment, (Cats and Trebs) and of course, your 10-dread faction leader who begins fairly young, and his heir who can also, very easily, become 10 dread.

Sack Caernarvon and all other Welsh settlements, and carve a swath of destruction from Oxford to Nottingham to London to Canterbury. Use this part of the campaign to train loyal, 20-year old adopted generals into Ultimate Chivalry commanders and Ultimate Dread commanders.

Use spammed cheap troops to keep order. Have a unit that can be produced everywhere that is cheap to maintain and contains a lot of troops be your public order spam. Sack and exterminate wisely.

Castles can be occupied, as they dont experience public order problems. Use Chivalrous generals here. Move your capital to Oxford or Caernarvon or whatever.

Cities can be sacked or exterminated. Large cities, leave them alone and put a bunch of public order units inside as well as your 10-dread generals.

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With Ireland, Wales, and Southern England conquered, the English are a pushover to destroy. And by the way, take out the Norwegian Castle Town on your way to Wales, destroying their capital and prince and half their army in one swift kick in the arse.