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Thread: When did Creative Assembly become a symbol of evil?

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  1. #5
    Senior Member Senior Member Graphic's Avatar
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    Default Re: When did Creative Assembly become a symbol of evil?

    @ Gaius Terentius Varro:

    I never said you didn't have that right...? Can you read past the first couple sentences.

    Anyway yeah, that's the standard operating procedure for most games. Patch is released, you give feedback to the devs on their site. I'm speaking on what appears to be an outright vendetta some people have taken out against CA which really isn't warranted, since most of it is out of their hands, they try, and I'm pretty sure they don't hate the consumer and want to please their fans with a nice game.

    This all reminds me of the Battlefield 2 community who basically believe DICE (the devs of that series) are devil worshiping pedophiles who gain sexual pleasure from releasing bad patches, when really it's partly their own fault because every idea is presented as a DICE-bashing rant which isn't getting anyone anywhere.

    Quote Originally Posted by alpaca
    However, CA definitely does have a say in it in my opinion, I don't believe SEGA just dictates them "use SecuROM or leave".
    I don't think they do have a say in that in any meaningful way. Sega owns them and publishes/distributes their games. CA's job is to make the game. The packaging, the disc manufacture (Securom), etc. is not their field. It would be comparable to a movie director demanding that his studio release the DVD without copy protection or that it can never be edited to air on TV. He really has no say in that decision.
    Last edited by Graphic; 09-04-2007 at 19:33.

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