That petition was the reason why CA banned petitions and essentially closed the door. It was in all intents and purposes a reasonable amalgam of suggestions from a large part of the MP community, members of which have been pioneering in finding how the game works and bugs and conversely making suggestions as to rid of the swipe bug for example that benefited the SP game too. There are other incidents too which i feel is prudent not to discuss.Originally posted by Graphic
I don't recall this petition. What did it call for, was it pre or post release? Link? Whatever it was, you still seem to assume their decision was born out of arrogance, greed, or indifference. Did they specifically state "Sorry, couldn't care less"? I highly doubt that. Have you considered that they didn't have time to implement all the suggestions, that they didn't have the resources to do it, or couldn't get the thumbs up from their corporate overlords?
It seems that you are predisposed to excuse CA, so i don't know what you might make of their response to that. My personal estimate is that their response wasn't really good for that episode and for a few others.
It ruined gameplay since the match-ups were entirely distorted - if that's not ruining for you, then i arrest my case, sorry.Originally posted by Graphic
I noticed those bugs shortly after I started playing. They were annoying but it really didn't hamper my enjoyment of the game (ruined gameplay? now there's that hyperbole I've been talking about ).
I guess you suggest that gameplay is fun when the player is not able to estimate what will happen in a melee because of the bugs present and does not have a trully decent anti-cavalry unit (making cavalry invincible and flanking maneuvers obsolete). I guess there are as many ways to have fun as there are people but talking about hyperboles? What else could be possibly wrong to mess up tactics for you, i wonder?
I am sorry but this is irrelevant to me. It might be relevant for people that buy TW games, play them for a bit, leave them out and then play other games, but i play TW mostly.Originally posted by Graphic
I'd like you to point out a couple examples of games at 1.0 level that didn't have glaring bugs, you'll find that the vast majority, if not practically all of them, do. It's not unheard of.
On top of this older TW games were worked on by much smaller teams at about the same period of time and were having proportionally much less bugs. Ever since RTW, the number of bugs has increased probably ten-fold and most of them were interfering with the gameplay. Its a clear indication that the standard has droped and that deadlines and sales are taking over good gameplay and quality.
Neither do i, since i don't play M2TW.Originally posted by Graphic
It's been patched since then so I'm not going to continue to hold a grudge against them.
No it wasn't neither random neither simple. It was working well on the strategic level as it was well whithin the capabilities of the AI, that in all probability is the same (or very similar) as the one in the RTW/MTW engine.Originally posted by Graphic
I was specifically referring to the campaign map AI. MTW's map was just aesthetic, it could have played out exactly the same if it was just a bunch of staggered squares. It was actually incredibly simple. Move unit to adjacent square. Something happens that is randomly determined. End of AI.
CA IMO didn't move to the pseudo 3D map because it was more realistic or more complex or was giving better performance. It moved in all probability because this kind of representation (with the kiddy animated giants) was more familiar to the common RTS players and would attract younger SP players. CA staff have "hinted" clearly their aims to make the game "accessible" to 12 year olds and you can find the interviews for this in youtube.
CA succeded in their aim and the fanbase increase multifold since RTW came out despite the fact that there was a concensus among the community that the tactics were really degraded. The criticism for degrading the gameplay for exchange with visuals was ignored with an iron ear by CA during RTW - they denied even the obvious at several occasions (the obvious being that they had changed direction).
Yes i do - now please point that out to CA too, that insists on using this map despite the fact that the strategic AI can't handle it. Players praise the pseudo 3D map (see post above) despite the fact that it ruined the strategy in the game as the AI isn't tuned with it. Its called bad design - but people will still stick to the newer version because it flattered their eyes and now they can't go back.Originally posted by Graphic
You don't see how that's more complex?
You try to say that CA is sort of innocent and in a sense is true. If RTW has been slandered and ignored sales - wise then they would be singing a very different song, i'm sure. Now though, they know that their games will succeed as long as they aim at streamlining them (take the depth out), visualising them (improve appearances) make them accessible (not too complex, not too difficult) and generally aim for breadth instead of depth; so they'll keep on the same track. I agree with you: its not really their fault.
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