Yeah but I think triggering on unit recruitment is more in-style anyways. Of course you can do the same with the kill_units commandOriginally Posted by SigniferOne
Yeah but I think triggering on unit recruitment is more in-style anyways. Of course you can do the same with the kill_units commandOriginally Posted by SigniferOne
Well not the randomized ones that you have, but static ones are super easy -- make a 'train a legion' building available to be built. Trigger on it being built, create the army, then destroy all legion buildings for that faction, even if global action.
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