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  1. #1

    Default Trading textures (models): SPQR to EB

    Hi everybody, this is my first post here in the forum.

    I´ve just made download of EB, and as far as I´ve played, I can tell
    it's a great mod.

    But, even not being historically correct, I would like to make a personal change here in my own installation of EB.

    Have you guys ever played the SPQR mod? Well, I have, and it got
    that classical Spartan Hoplite ( with the cape and everything else). So,
    I was wondering if it´s possible to use that model in EB.

    You see, I just the model. The stats, pictures and everything else can and should remain as in EB (if possible).

    So, is there anyway to do it? If so, could somebody tell me?

    Thanks in advance! And keep on the amazing work you´ve been doing.

    Greetings all the way from Brasil!

  2. #2
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Trading textures (models): SPQR to EB

    Quote Originally Posted by andrefael
    Hi everybody, this is my first post here in the forum.

    I´ve just made download of EB, and as far as I´ve played, I can tell
    it's a great mod.

    But, even not being historically correct, I would like to make a personal change here in my own installation of EB.

    Have you guys ever played the SPQR mod? Well, I have, and it got
    that classical Spartan Hoplite ( with the cape and everything else). So,
    I was wondering if it´s possible to use that model in EB.

    You see, I just the model. The stats, pictures and everything else can and should remain as in EB (if possible).

    So, is there anyway to do it? If so, could somebody tell me?

    Thanks in advance! And keep on the amazing work you´ve been doing.

    Greetings all the way from Brasil!
    Should be. Do you have the SPQR mod yourself? If you do I can give you some instructions how to do it. Now do you wan't the whole unit or just to replace the EB Spartans for SPQR model?

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  3. #3

    Default Re: Trading textures (models): SPQR to EB

    Quote Originally Posted by The Errant
    Should be. Do you have the SPQR mod yourself? If you do I can give you some instructions how to do it. Now do you wan't the whole unit or just to replace the EB Spartans for SPQR model?

    Well, I do have the SPQR mod here in my PC!
    I want the appearence of the unit on the battlefield (the spartans and the greek general bodyguard [they are the same right]) of EB to look like the Spartans in SPQR.

    Thanks for the reply.

  4. #4
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Trading textures (models): SPQR to EB

    Quote Originally Posted by andrefael
    Well, I do have the SPQR mod here in my PC!
    I want the appearence of the unit on the battlefield (the spartans and the greek general bodyguard [they are the same right]) of EB to look like the Spartans in SPQR.

    Thanks for the reply.
    OK. First things first. Open the data folder on the SPQR mod. Find me the unit stats for the SPQR spartans (In EB they would be in RTW\EB\Data\export_descr_unit file. It should be something similar in SPQR).

    Also see if you can drag up the battlefield model for the unit (In EB it's found in RTW\EB\Data\descr_model_battle).

    Copy both the unit stat entry and the battle model entry to this post. I need to see what I'm working with. Oh the EB files I mentioned are important, because those are the ones you will be changing. So you better know where they are.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Trading textures (models): SPQR to EB

    He wants to retain their stats though, so I don't think EDU is necessary.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  6. #6

    Default Re: Trading textures (models): SPQR to EB

    Ok, this is the EDU for them:

    type greek hoplite spartan
    dictionary greek_hoplite_spartan1 ; Spartan Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite_spartan_pylos, 37, 0, 3.5
    officer spartan_standard
    officer spartan_officer
    mount_effect horse +8, chariot +8, camel +8
    attributes sea_faring,hide_forest,frighten_foot,can_sap,very_hardy
    formation .75, 1, 1, 2, 5,square
    stat_health 3, 0
    stat_pri 28,22, no, 0, 0, melee, simple, piercing, spear, 0, 0.8
    stat_pri_attr spear
    stat_sec 28,20, no, 0, 0, melee, simple, piercing, sword, 0, 0.6
    stat_sec_attr no
    stat_pri_armour 6, 46, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 4, 0, 0, 0
    stat_mental 99,disciplined,highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 1200, 400, 130, 190, 1220
    ownership greek_cities, slave



    And now the descr_model_battle:


    type greek_hoplite_spartan_pylos
    skeleton fs_fast_o_f_spearman, fs_fast_swordsman
    indiv_range 40
    texture merc, data/models_unit/textures/SPQR_INFANTRY_GREEK_HOPLITE_SPARTAN.TGA
    texture greek_cities, data/models_unit/textures/SPQR_INFANTRY_GREEK_HOPLITE_SPARTAN.TGA
    texture slave, data/models_unit/textures/SPQR_INFANTRY_GREEK_HOPLITE_SPARTAN.TGA
    model_flexi_m data/models_unit/SPQR_atg_redspartan_high.cas, 8
    model_flexi_m data/models_unit/SPQR_atg_redspartan_med.cas, 15
    model_flexi_m data/models_unit/SPQR_atg_redspartan_low.cas, 30
    model_flexi data/models_unit/SPQR_atg_redspartan_lowest.cas, max
    model_sprite 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite1.spr
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite1.spr
    model_sprite slave, 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite1.spr
    model_tri 400, 0.5f, 0.5f, 0.5f



    Here they are!

    By the way, is it possible to make the spartans in EB to use swords? ( I think I´m asking too much, sorry =/ )

    Thanks again!

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