Good to know it worked. I wasn't sure myself. The Unit and Unit_Info files don't really matter. The only thing they do is show up of the unit info tab when you right click on a unit in the strat map. In battle they are the ones that show your unit at the bottom of the screen. If they don't exist the only difference will be that those unit cards will have the default peasant icon instead.Originally Posted by andrefael
Now there really isn't a good reason for it not to work. You obviously successfully ported over the model, textures and sprites correctly. Otherwise it would simply crash.
I just noticed something though. This may be it or not. The standard Spartans have two factions owning it. Try using this version of the model entry instead and see if it still crashes:
Oh. About the distance thing. The last entry in model the model_tri determines the range at which the unit is displayed more accurately. Try changing the first number from 400 to 700 and take a look if it improves on anything.Code:type greek_hoplite_spartan_pylos skeleton fs_fast_o_f_spearman, fs_fast_swordsman indiv_range 40 texture greek_cities, data/models_unit/textures/SPQR_INFANTRY_GREEK_HOPLITE_SPARTAN.TGA texture egypt, data/models_unit/textures/SPQR_INFANTRY_GREEK_HOPLITE_SPARTAN.TGA model_flexi_m data/models_unit/SPQR_atg_redspartan_high.cas, 8 model_flexi_m data/models_unit/SPQR_atg_redspartan_med.cas, 15 model_flexi_m data/models_unit/SPQR_atg_redspartan_low.cas, 30 model_flexi data/models_unit/SPQR_atg_redspartan_lowest.cas, max model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite1.s pr model_sprite egypt, 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite1.s pr model_tri 400, 0.5f, 0.5f, 0.5f
Apart from that I don't know what to tell you. The Scriptorium should have better and more detailed instructions on how to port over units from one mod to another. Check it out.
Apart from that. Good Luck! And enjoy your fancy new Spartans.![]()
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