I believe it also reduces attack at the same time as increasing defense. From my experience it doesn't unbalance the game at all, it just gives an extra dimension to strategy. The AI will sometimes use it too.Originally Posted by Bootsiuv
I believe it also reduces attack at the same time as increasing defense. From my experience it doesn't unbalance the game at all, it just gives an extra dimension to strategy. The AI will sometimes use it too.Originally Posted by Bootsiuv
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Yes, but the reduction in attack doesn't play a part if you don't attack on the field.
Just engage the enemy and press stop....they'll go from using their attack stats to their defense stats.
Well, regardless if I decide to do shieldwall or not, I'm just glad someone has finally made the process so neat and tidy. ;)
SSbQ*****************SSbQ******************SSbQ
I don't believe there's an attack reduction. Shieldwalls are very powerful on the attack as well as in defensive roles. For example, Frankish Sword Heerbanns fare surprisingly well when they charge Comitatenses (I did quite a few 1-on-1 custom battles a while back to check on a problem I was having with another mod). If shieldwall was -attack/+defense you'd expect the Comitatenses to win handily, if perhaps a bit slowly. Instead it's close to even, perhaps a slight Frankish edge, and both units score substantial casualties on the other. I believe that's consistent with a significant defense bonus with no change in attack.Originally Posted by Ferromancer
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