Quote Originally Posted by Cyclops
I like the idea you could grant some noble a tract of land, and hope that he comes to your summons in time of war, instead of click-building a fuedal knight in your MIC and paying his upkeep like he's a salaryman.
Which is why my proposal is to base the entire project on simulating PEOPLE; War, peace, diplomacy, trade, it's all based on the actions of people. Give the people life, and they will choose their war, their peace, their trade, their lot in lives. If you've got a unbalanced person who hates you, of course your going to get diplomacy like you do between two large empires sharing borders in RTW. If your traits have turned you into another Ghandi, are you suddenly going to coup the state and lead it to war? No.



Sim: Total Government