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Thread: Any way to get rid of surplus priests?

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  1. #1

    Default Any way to get rid of surplus priests?

    My Chichimec priests have done their work of conversion and are now just a drain on my treasury. How can I disband them?

  2. #2
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default Re: Any way to get rid of surplus priests?

    only the understrength single ship pirate hunt as far as i know...
    "Patriotism is the belief that your country is better than any other because you were born there"

  3. #3

    Default Re: Any way to get rid of surplus priests?

    This is what I used to do in V1.2:

    Put the unwanted agent(s) in an unwanted ship, park it adjacent to the coast, send a few military units to stand on the land spaces that are touching the ship. Now if you disband the ship, since the agent(s) cannot get to the occupied land spaces, they died.

    I don't know if this will work in the expansion because I haven't tried it yet. So good luck.

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Any way to get rid of surplus priests?

    The natives can't build a ship so this trick doesn't work. I don't think there is a solution.
    Tosa Inu

  5. #5
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Any way to get rid of surplus priests?

    Since you can't build forts in the Americas, your options are pretty limited. I'm not even sure you can use assassins on your own priests, since I've never tried.

    If you are absolutely wanting to kill them off, you could put them all in a city, and let the enemy capture it. Extreme, maybe. I guess the relative value of the temporary loss of a city would need to be weighed against the lifetime cost of the priests.

  6. #6
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Any way to get rid of surplus priests?

    Are there any green arrow water crossings? If you hit backspace while they're in mid crossing, they'll stop in the water and drown, at least in vanilla 1.2.


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