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  1. #17
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Mercenaries and what you can do with them

    Quote Originally Posted by macsen rufus
    Now that's an interesting possibility - downside woulde be cost of troops and upkeep, but assuming all you needed to train would be peasants for garrison (or anything else that can come from the fort, like slav warriors etc), your teching-up costs would be minimal.

    That would be quite a challenge, maybe I'll give it a go, too
    Seems, like I threw down the gauntlet somewhere. Whoot! Let us see, as long as I've got an interested party, rules are a good thing.


    Quote Originally Posted by macsen rufus
    So the general "rules" for such a challenge would be:
    * NO military buildings (spearmaker, bowyer, horsebreeder etc etc etc) just INNS for recruitment of mercs
    Agreed. Although retraining Royal Units is gonna be a pain in the hoop. Are we considering ship-building buildings a no no? I cant imagine we are, at least not if we want to trade. And what about the cannon foundry stuff late game? That technically should be added in as well.

    Quote Originally Posted by macsen rufus
    * only trainable troops to be those that come from forts
    Agreed. Watch and I'll be grabbing Scotland ASAP.

    Quote Originally Posted by macsen rufus
    * the only other faction troops would be ROYALS/ex-royals
    Agreed, but as stated above, if we cant build the buildings, then no being able to retrain the Royals.

    Quote Originally Posted by macsen rufus
    * hmmm, what about crusades/jihads?
    I think Crusades/Jihads should be allowed, but go easy on the Jihad spamming.

    Quote Originally Posted by macsen rufus
    * is bribery allowed - I would say yes, I think.
    Yes, all sorts of vile deviant treachery is allowed. Burn em, stick em, and bribe em are all acceptable.

    Quote Originally Posted by macsen rufus
    We may well learn the limits of the "mercenary pool" in a campaign like this
    I believe you're right. Now for the Nitty-gritty. Will it be Total Domination or GA mode? It would seem GA mode would put us in a Roleplay type of mood and stop some of the potential steamrollering Ignoramus was refering too. In the end I have no objections to either.

    ERA? Early, High or Late? Or doesnt matter?

    Are we going to dictate a skill restriction. Easy, Normal, Hard, Expert? If we insist on Expert, it'll take me a bit longer, I really have to concentrate on that setting in order to do well. Although Hard is not a problem in the concentration dept.

    I am a firm believer of being able to Pick your own faction, but I think it would suck for our audience if we picked the same one. Which faction were you thinking about using?
    Last edited by Sensei Warrior; 09-11-2007 at 23:48.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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