Seems, like I threw down the gauntlet somewhere. Whoot! Let us see, as long as I've got an interested party, rules are a good thing.Originally Posted by macsen rufus
Agreed. Although retraining Royal Units is gonna be a pain in the hoop. Are we considering ship-building buildings a no no? I cant imagine we are, at least not if we want to trade. And what about the cannon foundry stuff late game? That technically should be added in as well.Originally Posted by macsen rufus
Agreed. Watch and I'll be grabbing Scotland ASAP.Originally Posted by macsen rufus
Agreed, but as stated above, if we cant build the buildings, then no being able to retrain the Royals.Originally Posted by macsen rufus
I think Crusades/Jihads should be allowed, but go easy on the Jihad spamming.Originally Posted by macsen rufus
Yes, all sorts of vile deviant treachery is allowed. Burn em, stick em, and bribe em are all acceptable.Originally Posted by macsen rufus
I believe you're right. Now for the Nitty-gritty. Will it be Total Domination or GA mode? It would seem GA mode would put us in a Roleplay type of mood and stop some of the potential steamrollering Ignoramus was refering too. In the end I have no objections to either.Originally Posted by macsen rufus
ERA? Early, High or Late? Or doesnt matter?
Are we going to dictate a skill restriction. Easy, Normal, Hard, Expert? If we insist on Expert, it'll take me a bit longer, I really have to concentrate on that setting in order to do well. Although Hard is not a problem in the concentration dept.
I am a firm believer of being able to Pick your own faction, but I think it would suck for our audience if we picked the same one. Which faction were you thinking about using?
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