I'll be glad to do it tonight, but it will be at least a few hours.
Unless the moderators remove my post (because of serious violation of CAs copyright) see my post in this link for all the units in kingdoms:
https://forums.totalwar.org/vb/showthread.php?t=91296
Tosa Inu
Re: Basic stuff
This has probably been brought up on the forum somewhere, but I needs mentioning here.
Default cavalry unit size is reduced from 40 units to 30, including missile cavalry.
This is not as drastic a change as it sounds, at least not for missile cavalry. I used to have six to eight HA in my typical stack and four jav-cav. Now I have eight or nine HA and five jav-cav and still have plenty of slots for melee cav. The micromanagement hassle factor is increased but is still not a problem.
Bodyguard units are still 20 men or more, making them relatively very powerful.
About the only real difference I've noticed is that HA are harder to catch if you're chasing them. They don't get trapped as often as a 40-man unit would.
New Turkish units:
iqta' dar -- a new horse archer. 8 missile, 8 defense, 5 melee, 3 charge bonus.
Hasham melee cavalry -- 8 attack with a 5 charge bonus. 14 defense.
Turkish Javelinmen -- foot unit, 6 missile attack with an anti-armor bonus. 3 melee with 6 defense and a 1 charge bonus
Turkish crossbows -- 9 missile, 4 defense, 1 charge, anti-armor bonus
Dismounted Hasham -- sword and shield unit. 11 attack, 17 defense, 3 charge
Kurdish Auxiliaries -- armed with an axe. 7 attack with an anti-armor bonus, 10 defense, 2 charge bonus.
thanks for the ınfo doug that was great, but ofcourse ıt increased my curiosty nowi: want to play! thanks for your tıme and help.
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Ireland in the britania campaign has excellent cavalry : light cavalry similar to mail knights but with axes (ap), javelin cavalry, heavy cav superior to chivalric knights, musket wielding cav.
Kingdom of Jerusalem has tons of different heavy cav, but nothing special, just heavy sword wielding cav.
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