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Thread: Guide: The complete traits/ancillaries guide

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  1. #1

    Default Re: Guide: The complete traits/ancillaries guide

    Sorry, I'm not sure which was the exact error. I know it was something related to the "condition" entry: I think it was I wrote twice the line condition, or I misspelled the word condition, or I forgot the "and" at the start of the line.

    However, I have been testing again trying to recreate the bug, and in all these cases the -show_err always sends this error message:

    Code:
    Script Error in data/export_descr_character_traits.txt, at line X, column Y
    
    Unknow identifier for trigger when expecting an Affect, Advice or Ancillary.
    As I said there is no ctd and the triggers after the wrong line stop working. But, since there is an error message, the bug is not so important.
    This error message might be masked when I had this problem :/ ...


    As for the ?
    Squid, I think the end of your message has been missed.

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Guide: The complete traits/ancillaries guide

    Added in the ancillary stuff to the second post, some of it is a rehash of the trait stuff because they are reasonably close to the same. I also fixed some minor spelling and formating errors in the traits post.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3

    Default Re: Guide: The complete traits/ancillaries guide

    Is there a limit to the number of effects of a trigger? Would this trigger work?

    Code:
    ;------------------------------------------
    Trigger random_birth1
        WhenToTest CharacterComesOfAge
    
    
        Affects Aesthetic  1  Chance  2 
        Affects Coward  2  Chance  2 
        Affects GoodSiegeAttacker  1  Chance  2 
        Affects Anger  1  Chance  2 
        Affects Hypochondriac  1  Chance  2 
        Affects GoodSiegeDefender  1  Chance  2 
        Affects GoodTaxman  1  Chance  2 
        Affects DeceiverVirtue  1  Chance  4 
        Affects TouchedByTheGods  1  Chance  2 
        Affects ArchitectSkill  1  Chance  2 
        Affects Deranged  1  Chance  2 
        Affects GoodTrader  12  Chance  2
    If there is a limit, what is it? If there isn't, why did the creators of the game make so many random birth triggers?

    PS: I also just realized that in random_birth4, it says "Affects GoodTrader 12". Strange, must have been an error.

  4. #4

    Default Re: Guide: The complete traits/ancillaries guide

    The threshold for the first level of Trader is 24, so 12 looks perfectly normal..

    No, there seems to be no limit in the number of trigger effects or it is very high. Your trigger should work perfectly.

    They made so many ebcause they felt it would not be right if a character was inclined to so many things, probably.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  5. #5

    Default Re: Guide: The complete traits/ancillaries guide

    Whath do you mean "inclined to so many things"?

  6. #6

    Default Re: Guide: The complete traits/ancillaries guide

    A character can't have predisposition (sort of natural talent or a liking for) towards anger, trade, defending, rhetorics, music, architecture etc all together. That's what I believe they were thinking when making all those triggers. And of course also to add diversity, as this allows for more combinations of traits. Pure speculation though...

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  7. #7

    Default Re: Guide: The complete traits/ancillaries guide

    But Squid said that it doesn't make a difference if they are in different triggers.

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