couldnt find anything about this while skimming the tutorial..
I'm getting the impression that campaign-difficulty also impacts the traits/ancillaries your characters get, I've been testing things on VH and all AI governors have (almost)8 ancillaries after ~10 turns while my governors may be lucky to get 2 at average, a lucky one gets 3 ....
not that I'm complaining, I like the added difficulty but was rather surprised by the results, didnt expect it ..
G
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