Just got Kingdoms, the new additions would really great for adding personality to Warhammer somewhere down the line. I wonder if the new options in each of the campaigns can now be mixed and matched for all factions?

Some general ideas:

The Barons Alliance: could work for any Warhammer faction, but more likely for the more treachurous races like Chaos, Skaven and orcs. Having a rowdy rebellion appear every so often is definetly an Orcs thing, not really going to happen for the Dwarves, High Elf, Tomb Kings etc.

Forts: Every faction can use

Emerging Champion: Every faction can use

Rebellion on the Welsh Border: Useful maybe for more fractured, less organised factions maybe like Skaven and orcs? Especialy if the faction is only one tribe or clan, represents its growth and dominance.

Dynamic Kings Purse: Every faction

Power Centres: Every faction could have a power centre

Victory Condition- Hold Settlement: Every faction

Knightly Order: Great for Imperial sects like Ulric and Sigmar or Knigths of the Blazing Sun, phoenix order for High Elves, each of the clans for Skaven etc.

Heroes: Every faction

Hero Abilities: They are mostly morale boosters that leaders and 'spell-casters' could use. Byzantine Politics is a good 'offensive' spell, 'light of the faith' and 'flower of chivalry' are defensive buffs, 'Rightesouness of Faith' and "Heart of the lion' would make for good general skills. These should help make the hero units more important, which is mor ein line with the table top game.

Teutonic Order no family tree option: This will get rid of the marriage problem for some of the races like Undead, Tomb King, Chaos and Skaven, where 'marrying' doesnt really seem appropriate.

Teutonic order castle driven option: Not sure who whould need this.

Teutonic order religion affects recruitment: This could be very useful, perhaps the most useful fo all the new options. Used for every faction. This way a High Elf army can't invade a Tomb King city, and immediantly start producing high elf spearmen, it first needs to invest some time increasing its influence there.

Lithuania Converting Religions: maybe a chaos thing? Not sure if needed.

Lithuania building options: PERFECT for chaos. Choose between the chaos gods and you can build god specific units, but cannot build the other lines. This would work great.

Crusading nobles: Empire Knights of the Blazing Sun maybe?

Denmark Union of Kalmar: What if Dwarves were to retake all their old cities, or a single skaven clan took over every skaven rat hole? perhaps they could be rewarded this option as a benefit, representing the fact that they have become a true faction now.

hanseatic League: Not sure, seems interesting though.

New Spain prestige: Could be used as favours given to a Chaos player when he makes a god happy, or maybe the Council of Thirteen awarding a skaven player. The Elector Counts praising the Emperor, Phoenix for high Elves, Dwarf Keep lords etc.

New Spain settlements Cities only: maybe for Skaven, they really arnt into building high walls.

New Spain settlements ports are vital: Dont think is useful, no factions survives purely by water. Or, maybe for High Elves, representing their reliance on Ulthuan?

New Spain recruiting mercenaries: interesting option, don;t know if its vital though.

Mesoamerican sacrifice: Perfect for Tomb Kings, maybe Undead as well.

Mesoamerican Nomads: orcs?

Mesoamerican ceremonial dances: Usefull for revery faction, just rename it something appropriate.

Mesoamerican warpath: Sounds like an orc Waaagggh to me. Its not locked to a specific religion I think, so that could mean it is less troublesome then Jihads. Not sure.