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Thread: Magic walls!?!?!

  1. #1
    Pining for the glory days... Member lancelot's Avatar
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    Default Magic walls!?!?!

    So the French knock down my walls and take my town, I re-beseige the very next turn. I check the info parchment and the walls are listed as damaged.

    So I assualt and the walls are completely fine-fully repaired! WTF?

    So I exit the battle- and the wall are still listed as damaged...
    "England expects that every man will do his duty" Lord Nelson

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  3. #3
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: Magic walls!?!?!

    I did indeed.
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  4. #4
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Magic walls!?!?!

    Very curious, were any of the walls cracked or any of the towers out? I've fought back to back sieges before and the holes in the walls stuck, but I've never been in your situation.

  5. #5

    Default Re: Magic walls!?!?!

    damaged buildings are repair instantly (after 1 turn) regardless, and you can build other things at same time without delay as well. so unless you can siege it the same turn (which you would do to prevent the loss of your town in the first place!), you will find a undamaged wall.

    i do the take-and-hold city trick all the time.
    Shinai Fodder

  6. #6
    Where's your head at? Member Galain_Ironhide's Avatar
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    Default Re: Magic walls!?!?!

    Yeah, I used to get that all the time with RTW. It seems nothing has changed with m2tw.

    It does work to your advantage as imothere stated. I use the same strategy quite a lot too.
    - 'Let's finish the game.' - Josiah Gordon "Doc" Scurlock

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  7. #7
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: Magic walls!?!?!

    I wouldnt even mind so much if it were not for the fact that the info parchment listed the walls as damaged...
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Magic walls!?!?!

    Well, the OP is correct to some extent. Back in RTW, if a wall was breached during an assault, and not repaired before the next assault, then the breach would still be there. Depending on where the new attackers are located, the breach might be on the opposite side of the city from their deployment but it would still be there.

    In this game, I could assault the city with an army, breach the wall, lose the battle and retreat. In the same turn, if I assault with another army, there will be no breach. The walls will still be damaged in spots and easier to breach anew, but the old hole will be gone.
    Age and treachery will defeat youth and skill every time.

  9. #9
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Magic walls!?!?!

    Damaged walls are not automatically repaired in one turn by the enemy in every case, and it could be a result of their finances at the time. I am assuming the enemy's construction queues get stalled just like the player's do.

    I have used this to my advantage on occasion when I want to assault a castle or settlement, but I only have a couple of ballistae or a single catapult against a strongly defended settlement or castle. On the first turn, I only use my siege engines to do as much damage to the walls and towers as I can until my ammo runs out, then I withdraw.

    I get a defeat, but lose no men. I wait a turn and attack again with all my engines now reloaded with a fresh supply of ammo. I also check before I assault on the second turn to make sure the scroll says that the settlement or castle walls were still damaged.

    What has happened is that on the second attack the battle screen spawns my army on a different wall, so at first it looks like there was no damage, but upon inspection the wall and towers I had taken out on the previous turn are still destroyed just as I left them.

    It has always been on one of the side walls within the battle deployment area, so I have not yet had to march around the settlement.

    As I said this may have to do with the financial status of the enemy, but usually all my adversaries that border my lands are in financial straits all the time anyway. Also this is slightly different than Lancelot's situation where he is counter attacking a settlement that he just lost, so it could work differently than the tactic that I described.

    Cheers
    Last edited by Forward Observer; 09-08-2007 at 02:40.
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  10. #10
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Magic walls!?!?!

    Walls can be repaired in one turn, and when the walls are damaged, there isn't necessarily a big gaping hole in one side, but it might just be a broken down gate thats not facing the direction in which your army assaulted
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  11. #11

    Default Re: Magic walls!?!?!

    Forward Observer is right, a breach stays in the walls, but maybe you´re attacking from another angle than before.

    I for one remember being attacked in one cities in three subsequent turns, and I lacked the money to repair the walls. After the third battle (each of the three AI armies attacked from another side) the walls resembled a Swiss cheese.
    I have also used it to my advantage, by attacking a castle with two armies. Even if the first fails, it still manages to break some holes into the walls. So I move in the second army in the same turn (to give the AI no chance to repair the walls), besiege a bit to build siege equipment and then assault anew. Works like a treat if you´re up against a really strong garrison.

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