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Thread: The Battle of Cannae - 216 BC
TWFanatic 20:11 09-11-2007
I changed the name of the battle and the folder it's kept in to "EBCannae," and the preliminary "EB" seems to have made it work for some reason.

*download removed*

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abou 22:34 09-11-2007
So I took a look at what you made. I didn't get a chance to play it, but only looked through the descr_battle. A few things that caught my eye:

- experience is way too high. I've limited myself to 3 chevrons at the most. In some cases I have increased armor, but that is in phalanx vs phalanx battles where the RTW engine could use a little work. And historically, the vast majority of the Roman units would have no experience at all since they were fresh levies.

- also, you can't have units that have a higher number of soldiers than are available in the huge setting. As a result, almost all of your Roman units will be drastically smaller than how you made them.

- cool that you got the date working though.

- if you want to see portraits and actual generals on the field rather than captains, you can go into the descr_battle and where it says "general" next to the name, replace that with "named character".

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TWFanatic 17:36 09-12-2007
Thank you for your comments, though I would have appreciated if you played the battle first, the reasons for which you may have seen if you did so.

Originally Posted by :
- experience is way too high. I've limited myself to 3 chevrons at the most. In some cases I have increased armor, but that is in phalanx vs phalanx battles where the RTW engine could use a little work. And historically, the vast majority of the Roman units would have no experience at all since they were fresh levies.
I originally had experience for all the units low - 2-3 for the Carthaginian units and only one for Roman units (none for allied units) with the exception of the bodyguards, which had higher exp. I quickly realized that the battle was far too easy for Carthage and that the melee time was too short, so for the sake of gameplay and realism I increased experience of all units.

Originally Posted by :
- also, you can't have units that have a higher number of soldiers than are available in the huge setting. As a result, almost all of your Roman units will be drastically smaller than how you made them.
If this was so, I was not aware of it, everything seemed normal to me. I'll go check after I eat lunch.

Originally Posted by :
- if you want to see portraits and actual generals on the field rather than captains, you can go into the descr_battle and where it says "general" next to the name, replace that with "named character".
Thank you for that, I will remember it for next time.

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abou 17:40 09-12-2007
Do the units actually appear that big in battle? The unit cards when you are choosing armies may show it that big, but in battle they will be reduced.

Plus, I get a CTD when I try to play it.

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TWFanatic 18:49 09-12-2007
Well, I figured it out. You were right! I edited my EDU file to give principes and hastati unit sizes of 60 (240 large) and triarii 30 (120 on large) to reflect historical maniple sizes. That's why they showed themselves at full strength for me. I tried the battle with the vanilla EDU file and the hastati and principes units were 160 strong.

The battle of Cannae simply can't be represented on a 25:1 scale. You were right. I shouldve listened, now I've spent countless hours of time - all for naught. And it looked so good...

That's it for me with historical battles...

*download removed*

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abou 18:59 09-12-2007
Pft, don't give up. If I sounded harsh it is because I'm not going to treat you as a child. I'm going to tell you what you did right, what you did wrong, and how to fix it.

Try two Roman armies instead and just have the Carthaginians alone be playable.

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TWFanatic 19:24 09-12-2007
Nah I'm glad for the comments/suggestions, I need them. I just didn't want to waist more time only to get let down again...

Two armies eh? I can't believe I haven't thought of that before. That way, I can have one under the command of Paullus and one under Varro. I'll try that.

cheers

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