Results 1 to 30 of 30

Thread: The Battle of Cannae - 216 BC

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: The Battle of Cannae - 216 BC

    Thank you for your comments, though I would have appreciated if you played the battle first, the reasons for which you may have seen if you did so.

    - experience is way too high. I've limited myself to 3 chevrons at the most. In some cases I have increased armor, but that is in phalanx vs phalanx battles where the RTW engine could use a little work. And historically, the vast majority of the Roman units would have no experience at all since they were fresh levies.
    I originally had experience for all the units low - 2-3 for the Carthaginian units and only one for Roman units (none for allied units) with the exception of the bodyguards, which had higher exp. I quickly realized that the battle was far too easy for Carthage and that the melee time was too short, so for the sake of gameplay and realism I increased experience of all units.

    - also, you can't have units that have a higher number of soldiers than are available in the huge setting. As a result, almost all of your Roman units will be drastically smaller than how you made them.
    If this was so, I was not aware of it, everything seemed normal to me. I'll go check after I eat lunch.

    - if you want to see portraits and actual generals on the field rather than captains, you can go into the descr_battle and where it says "general" next to the name, replace that with "named character".
    Thank you for that, I will remember it for next time.
    Last edited by TWFanatic; 09-12-2007 at 17:37.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #2
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: The Battle of Cannae - 216 BC

    Do the units actually appear that big in battle? The unit cards when you are choosing armies may show it that big, but in battle they will be reduced.

    Plus, I get a CTD when I try to play it.

  3. #3
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: The Battle of Cannae - 216 BC

    Well, I figured it out. You were right! I edited my EDU file to give principes and hastati unit sizes of 60 (240 large) and triarii 30 (120 on large) to reflect historical maniple sizes. That's why they showed themselves at full strength for me. I tried the battle with the vanilla EDU file and the hastati and principes units were 160 strong.

    The battle of Cannae simply can't be represented on a 25:1 scale. You were right. I shouldve listened, now I've spent countless hours of time - all for naught. And it looked so good...

    That's it for me with historical battles...

    *download removed*
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  4. #4
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: The Battle of Cannae - 216 BC

    Pft, don't give up. If I sounded harsh it is because I'm not going to treat you as a child. I'm going to tell you what you did right, what you did wrong, and how to fix it.

    Try two Roman armies instead and just have the Carthaginians alone be playable.

  5. #5
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: The Battle of Cannae - 216 BC

    Nah I'm glad for the comments/suggestions, I need them. I just didn't want to waist more time only to get let down again...

    Two armies eh? I can't believe I haven't thought of that before. That way, I can have one under the command of Paullus and one under Varro. I'll try that.

    cheers
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  6. #6
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: The Battle of Cannae - 216 BC

    Quote Originally Posted by TWFanatic
    Nah I'm glad for the comments/suggestions, I need them. I just didn't want to waist more time only to get let down again...
    Hey, just remember that it's never wasted time if you learn from your mistakes and don't repeat them!

    Edit: and by the looks of things, you've only really been working on this for the last few days. Bear in mind that most of these battles, if done properly with scripting, take quite a lot longer to be made perfect. There's still plenty of time.
    Last edited by Geoffrey S; 09-13-2007 at 14:51.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  7. #7

    Default Re: The Battle of Cannae - 216 BC

    Giving my suggestion here. Havent played your Cannae, but well...

    For a 1:25 scale the Romans must be

    48 Velites
    48 Hastati
    48 Princepes
    24 Triarii

    If you multiply them by 25 and add them all that gives you a total of 5K for a Polybian legion.

    Now what I mostly do for Roman armies is that instead of using 16 stacks for the infantry in a Consular Army, what I do is that I make the Velites of Allied Legion 1 and Legion1 merge together as I do with the ones in Legion 2 and Allied Legion 2.

    What you get is similar to this.

    .....................velites(96)..............................velites(96)..............
    ............hastati(48).............hastati(48)............hastati(48).............hastati(48)
    princepes(48).........princepes(48).........princepes(48).........princepes(48)
    ..............triarii(24)................triarii(24)...............triarii(24)...............triarii (24)

    Now if you are one of those that believe that the Triarii were not present in Cannae that battle stack is even easier and since this units are so small you can double the unit size of all the infantry to represent the 2 Consular armies present. Cavalry will not be a problem.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO