Well Kingdom's has come, and it's time for me to get back into modding. Previously, with RTW I was working on a total conversion mod for an American colonization period. I never went public with my work as I got stumped on my map development. Having worked on my central / northern American map for about a month, I scrapped the project due to an elusive crash source. The modding knowledge within the community, and the modding flexibility of the series has expanded since then and with such i've already got a working extension of the America's Campaign map which is 4 times the current size one. I come here rather than a mod development thread at the org as I seek feedback particularly from the EB community with it's established dev team and those that follow the mod that have exp with modding, and it only seemed natural as I follow EB as well. My questions are as follow:
Which is best for hosting a mod, Org or TWC? What are the differences if any, and would there be advantages / disadvantages to dual hosting on both sites?
What are the keys to expanding / recruiting a mod team?
After having brought EB so far, as you look back in retrospect, is there any general advice concerning preferred methods to developing a mod from it's infancy to adulthood.
Look forward to replys and / or PM's!
Thanks,
EdwardL
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