Ditto
Ditto
Iä Cthulhu!
The only way to make an "elective" faction AFAIK is to use the FN_GERMAN_HRE faction label for that faction. You can also use the Viking faction from VI. I can't remember which number they are but it's FN_(faction no.) rather than FN_(faction name). Though if non christian they are also prone to being converted to christianity once their provinces are converted. The only other faction is the FN_PAPAL, but this faction has even more hardcoded restrictions built around it which means it's best avoided.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
The Vikings are FN_07, but I really don't believe they are elective. Using this FN number will give them the raiding bonus, port-free invasions, and total annihilation of conquered provinces, though.
ANCIENT: TW
A mod for Medieval:TW (with VI)
Discussion forum thread
Download A Game of Thrones Mod v1.4
The Vikings are elective. It is impossible to wipe them out through assassination or for them to die out due to a lack of heir or loss of a faction leader or heir(s) in battle, as a new heir will always instantly appear and take over as faction leader - much like the HRE or Papacy.
![]()
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Wow! I stand correctedI sure never saw it happen though, maybe because when I've played as Vikings I've always had more heirs than a wholesale wig-maker would know what to do with, and I've never whittled them down to zero royals before destroying them when playing another faction. Not that I'm complaining, as it's a happy coincidence for my mod's FN_07 - just the thing for them, yay!
ANCIENT: TW
A mod for Medieval:TW (with VI)
Discussion forum thread
Download A Game of Thrones Mod v1.4
K, thanks nevermind then. I wanted to make the Italians elective. A pity :/
Speaking about the vikings, maybe it would be a balancing factor to make avaiable to the other factions in their campaign an ocean-faring ship
Iä Cthulhu!
I had a VI campaign years ago that confirmed this - I hadn't verified the actual victory conditions, and thought I had to take over the Viking home provinces in order to win. So I assassinated over a dozen Viking heirs (when there were only a max of three showing at any one time), a new heir kept popping up! I finally gave up on assassination and just bribed their non-Royal generals, then eliminated them with their own armies...Originally Posted by Caravel
Last edited by Geezer57; 09-17-2007 at 21:30.
My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
If you could live without HRE you could hijack their faction and just change it to what you wanted. That could work right?
EDIT And if I actually read Caravel's post I would already know the answer to that.
Last edited by Sensei Warrior; 09-18-2007 at 03:18.
Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.
Bookmarks