Prussian1 19:10 09-07-2007
I wanted to get input on this.
If you wind up with an heir who couldn't pour pee out of a boot with instructions on the heel, what are the pros and cons of having the little schmuck put out of his misery?
I know it could spark a civil war, but are there Vices associated with a successful pruning of the family tree?
I have a son with a valor of -2. THAT'S NEGATIVE TWO!!! The kid wets himself within bowshot of an enemy army.
I would have put him on ice a long time ago, but his mother would never let me hear the end of it.
I just let worthless heirs die.
So long as they're not completely crappy, I'll let my heirs be.
If they're truly terrible, however (such as having 0-1 command, acumen, etc., and/or nasty vices), I'll get rid of them. My usual method of doing away with a poor heir is to send him on a one-way trip to invade some far-off, gods-forsaken province -- preferrably an island, so that way I can refuse his ransom if he's captured. (Ireland, Rhodes, and Cyprus have seen the executions of many of my sons in numerous campaigns.)
Ironside 20:09 09-07-2007
afiak only assassins got the risk of causing civil wars if they fail (and it won't happen if there's a strong king ruling).
So they usually leads a glourious army of 20 men against the largest enemy stack they can find all in the name of thier magnificant father.
I almost always leave my heir alone, however bad they are, it makes the game more interesting
if im in need of a strong heir, the poor candidate gets to have a heroic death in battle, often shot in the back etc.
Don Corleone 02:36 09-08-2007
Now you're talking my language, Prussian.
Same as everyone, I send them off on a suicide mission, usually once his younger brother has come of age.
I pretty much always kill off any heir that is not as good as a potential heir, such as his younger brother with 6 command stars instead of 5.
Azi Tohak 15:00 09-11-2007
I'm getting paranoid with losing heirs. I'm playing with the English in BKBs (wonderful fantastic brilliant) mod and I'm again riding a knife edge with heirs. I have a two year old nephew of the current king, who is 60 himself, with another brother from the original group at 38. I've lost an Almohad, Spain and Byzantine campaign from no heirs. Maybe all my boys play for the wrong team...
Otherwise I just put up with them. Silly maybe, but at least I won't lose from that!
Azi
Heh. Yeah, you gotta love those campaigns where you have so few heirs that you can't even afford to sacrifice the bad ones! They can be very frustrating at times, but they can also be an interesting challenge -- seeing if you can guide your faction to prosperity despite its ruling family being a bunch of inbred drunken louts.
Hey I resemble, err, I mean, resent that remark!
Actually I have on chance made exceptional hiers out of worthless ones. The best way of doing it is through happiness, acumen or peity (easiest to obtian). I then go on a conquering spree, speard my forces as thinly as possible, anger an uncle or relative, give him many troops, retreat like mad to drive down loyalty and influence, and BAM! civil war! Now you may be asking the sanity in such a thing but it actually (to me at least) gives several advantages...
1) If the Ringleader is good, then side with him and start all over!
2) If you stick with the loyalists, then you will have the ability to conquer many provinces and gain much in command along the way. In addition, it appears that you lose little to no influence in a civil war, so you will infact drive up your influence in doing so.
I generally manage to have a 6 influence, 4 piety, 4 dread, 4 command, 4 acumen Faction ruler.
professorspatula 20:53 09-13-2007
If I sense a weakness in the royal family line, I now send the heir or other prince off on a 'special misson'. He is to lead a special 'elite' band of soldiers into incursions in enemy territory to scout ahead of the main force (which unbeknown to them never arrives). If there are any other units which are massively depleted or led by overweight cretins, they go with him. Also I hire those mercenary units which have about 3 knights in them. Then the force (usually under 150 strong/weak) are to engage the enemy and take the land for the King. It's sometimes fun to watch one or two knights in a unit take on an entire enemy force. There is no retreat - they must fight or die. Because of the sneaky nature of the mission, the King will claim the force were renegades and accept no responsibility if the force is captured and no ransom will be paid. That usually gets rid of a prince and if he somehow manages to win the battle (often neighbouring allies will join in if you send a small force) then the prince is spared.... until the next time.
I actually had a campaign where ok I was cheating a bit - picked an island faction, added a million florins, then stuck on the construction cheat and teched up the island. Then occasionally i'd send out these tiny forces of royal knights and mercenary knights into enemy territory. It's great fun when they kill about 6 times their own number before finally succumbing to the might of the enemy. Even better when they win and allies get involved. Made a change from turtling and then sending out massive armies as is the usual method when not cheating.
Anyway there is nothing wrong with weeding out the weak family members. The royal line should stay strong. Course eventually you usually still end up with an idiot if the strong one doesn't get to the throne in time or doesn't have kids. C'est la vie.
Prussian1 20:44 09-14-2007
Originally Posted by professorspatula:
Because of the sneaky nature of the mission, the King will claim the force were renegades and accept no responsibility if the force is captured and no ransom will be paid.
Ahh, nothing like Plausible Deniability to keep the Executive's Hands Clean.
Single Sign On provided by
vBSSO