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Thread: Help with Modding EB

  1. #1

    Default Help with Modding EB

    Hey, I am new to modding and I have been fiddling with EB. In the script, I have stripped down all of the factions to just the capital region and bare necessities in buildings. I am trying to set up a game as if all of the factions are starting with nothing. Everything works fine except the Government buildings (homeland, colony, ect.) I can still regionally pacify, but then the next tier of governments does not appear. Any thoughts on whats wrong?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Apr 2005
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    Default Re: Help with Modding EB

    You;ve stripped the precursor placement script for each faction from the campaign_script. The different governments require different precursor buildings (homeland, expansion and outlying).

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Help with Modding EB

    I did everything in descr_stat, so i shouldnt have even touched campaign script. How do I correct it?

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Help with Modding EB

    Quote Originally Posted by Teacher
    In the script, I have stripped down all of the factions to just the capital region and bare necessities in buildings.

    I did everything in descr_stat, so i shouldnt have even touched campaign script. How do I correct it?
    That's not very consistent ? Anyway, to correct the problem, you'd either have to post what you've done so someone might take a look at it, but the easiest way is to restore the EB files and try to do less at a time so you can see what effect the changes have.

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