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Thread: Help with Modding EB

  1. #1

    Default Help with Modding EB

    Hey, I am new to modding and I have been fiddling with EB. In the script, I have stripped down all of the factions to just the capital region and bare necessities in buildings. I am trying to set up a game as if all of the factions are starting with nothing. Everything works fine except the Government buildings (homeland, colony, ect.) I can still regionally pacify, but then the next tier of governments does not appear. Any thoughts on whats wrong?

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Help with Modding EB

    You'll need to leave the part of the script that places those markers, and the part that automatically places them for the AI. Also, you need to run the background script.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3

    Default Re: Help with Modding EB

    What part of the script is that, nothing is specified.

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Help with Modding EB

    I suggest you restore the EB script, then remove smaller bits and pieces so you have more control over what you're deleting.

    Oh, by the way, you know there's both a campaign_script.txt and EBBS_Script.txt, right?

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

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