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Thread: Weapon attribute question

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  1. #1

    Default Re: Weapon attribute question

    In descr_projectile I added the line "fiery", right above max_angle. I commented out most of the stuff in descr_burning_men_effect and in descr_effects_arrow_trail. Maybe some editing is needed in descr_particle. That's it. As for the burnt men, descr_burning_men just lets you pick between extra crispy or regular.

  2. #2

    Default Re: Weapon attribute question

    But enough of my rambling. If you want your Elves or whatever to scare the guys the fire on then just give them siege_missile in the export_descr_units in stead of missile, that should do the trick. I was looking for something else but I'm not sure anymore if there is any point in it.

  3. #3

    Default Re: Weapon attribute question

    Ah, it might mess with how the AI deals with them though, not sure (btw it would be easier if i could edit/add to my existing posts)

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