The ONLY working copy protection is a MP oriented game...end of story.
The ONLY working copy protection is a MP oriented game...end of story.
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Simple, non-invasive, non-spyware, non-rootkit, simple cd-check type DRM is fine and honestly to be expected. Things that destroy my hardware, take over my system, constantly call home, require me to sign up for things, 'lock' my installation to a specific computer, limit how many times I can install, etc... are all reasons to boycott games. Unfortunate that Bioshock fell into this category...
In terms of multiplayer, keys are the best way to go, checked at a centralized server when a one enters the initial lobby. Valve had this idea right with WON, and f'd it all up with Steam (DRM riddle spyware). id Software got and had/has this right with the Quake series.
As sapi had the excellent point, the good ol' boys at Beth certainly didn't go broke on Oblivion. I've also heard tales from them about how much they've "projected" they lost to piracy in sales $, which unsurprisingly doesn't remotely jive with even the most liberal models based on the best statistics we have. The simple fact is that piracy does not make near enough dent financially as the industry would want us to believe.
Bottom line is there will always be pirates, what sells a game and buys the loyalty of the customer base is first and foremost having an amazing game, and having an excellent working relationship with the real communities comprised of the active gamers and supporters.
As long as it is not like BioSHock I am fine.
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