Ok first thing let me state that I am a total noob in modding: just givin' a try. Again, be patient - my english is really not that much.
To focus the problem I'm facing I'd like to do a short premise about how i get there. Who's not interested may skip it and go right to my actual problem with skeletons.
PREMISE
I loved the LOTR saga and found a LOTR Mod for 1.2 I like a lot. It have tons of brand new unit like Uruk-hai, esterlings, oliphants, gondor and roah nunits, hobbits, numenorian and elves - but unfortunately it have two huge limitations:
1. works only for custom battle - no campaigns
2. totally replaces the file system of RTW
My point was to try to adapt it to a campaign, and that's what I'm into now :)
I plan to make a full LOTR campaing playable by different factions with different goals, like finding the one ring and destroing it, bringing it back to Sauron at barad-dur, conquering Minas Tirith within a date and the like.
I already drawn a middle-earth brand new map, made all the versions for climates, roughness, regions, etc; assigned appropriate names to all regions and settlements - Not yet tested them though being still at work.
I changed all the factions names according to the LOTR factions already modded in the RTW-LOTR (Gondor, Hobbit, Numenorians, Elves, Isengard, Rohan, Mordor, Southrons, Esterlings, Man of Dunland, Dwarfen etc etc)
Later on I will probably need to ask some help in lots of those fields.
Now my objective is to add all custom units I can use in the LOTR mod to that fresh 1.2 RTW installation, adding all the needed files as a brand new mod.
Given I'm a total newby, I've read a lot of tutorials and guides around here, downloaded the plugin for photoshop and the vercingetorix unpacker, unpacked all the packs in a fresh 1.2 RTW installation and unpacked the packs in the LOTR RTW mod, started to add .tgas and descr_ files checking each step. Of course i got tons of CTDs and worked through all of them, until now.
here's what's puzzling me:
ACTUAL PROBLEM with skeletons
Starting points:
1. I have a working installation of RTW-LOTR, which works only for custom battles.
2. I am trying to make out from it a mod on a 1.2 RTW clean installation.
I already added all the UI tags and it works fine. Same with symbols and banners. Then I tried to add one by one the descr_ files taking them from the working RTW-LOTR mod and adding them to the LOTR Mod. There started the hard part: after a few CTDs with error messages I've been able to face, I am now getting a list of errors saying that some units are missing their skeleton. Precisely it CTD and says:
"Generic Error: unable to find skeleton fs_thisorthat"
I checked the file descr_model_battle.txt and it really points some units to some skeletons models which are not listed in the file descr_skeleton.txt
But again, those exact same files are the ones in the RTW-LOTR version, and it loads with no problems and I USE those precise units in the custom battle!
So the point is: how can the RTW-LOTR version load while his own descr_model_battle.txt points some units to a skeleton model which is not mentioned in the descr_skeleton.txt?
I searched around in the RTW-LOTR folders to find if i was missing something, maybe another descr_skeleton.txt file somewhere but there is only one and as I said it does not contain about half the skeletons assigned to custom units by the export_descr_unit.txt file.
So here's my question how can it be possibile? What am I missing?
If anyone can help, I'll try to go on making that LOTR campaign :)
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