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Thread: A problem with unit skeletons

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  1. #1

    Default Re: A problem with unit skeletons

    You must realize that total conversions take a lot of time. Alexander has unique generals, so they also had to wait for that. Don't worry, private beta is nearly done, it looks great. You can find screens and AAR from the beta aroung their home forums, and TWC, not sure about here though...

  2. #2

    Default Re: A problem with unit skeletons

    Quote Originally Posted by Roman_Man#3
    You must realize that total conversions take a lot of time. Alexander has unique generals, so they also had to wait for that. Don't worry, private beta is nearly done, it looks great. You can find screens and AAR from the beta aroung their home forums, and TWC, not sure about here though...
    LOL I'm discovering how much time and energy it costs :) But well, its still fun, so I'm going on.
    Working on the export_descr_building.txt right now, adding all the custom units to appropriate buildings al leves and conditions. Later I'll do some partial tests to see how many errors i just made LOL

    Anyway, soon I'll surely be here asking for some help :)

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