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Thread: A problem with unit skeletons

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  1. #1

    Default Re: A problem with unit skeletons

    Quote Originally Posted by Squid
    Any line before that one is suspect unfortunately, but on the bright side it's only 23 lines.
    there is abutely nothing itho 23 lines. There were some comments (; prefixed which i have now deleted) and the basic lines of edb:

    ;This file is generated from a spreadsheet
    ;Please do not modify by hand


    hidden_resources sparta rome italy

    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "elf_light" 0 requires factions { egyptian, seleucid, }
    I think I missed something somewere else... Any idea?

  2. #2

    Default Re: A problem with unit skeletons

    Gotcha!
    In the export_buildings.txt I was using the unit's dictionari names (elf_light) but it works with the type name (elf light)

    Ok, lets go changing all them now.. 300 or so

  3. #3

    Default Re: A problem with unit skeletons

    Ok, long way but its done.
    Finbally, the game starts with no CTDs. It loads with the LOTR background, LOTR starting movie, LOTR backgrounds and all seems to work fine as far as I try to start at least a custom battle: here it CTD and give no messages.

    Any hint about what to check now?

    (waiting for some ideas i'll go on adding music and sounds)

  4. #4

    Default Re: A problem with unit skeletons

    Ok, now i REALLY need to learn to unpack, modify then repack the skeletons .dat file to add the skeletons of the new units.

    (or, if there are workaround to add new skeleton animation without unpacking them, let me know plz)

  5. #5

    Default Re: A problem with unit skeletons

    Ok, given no one yet answered I went on with tes and finally woked it out somehow. I used a pack extractor by Verci and somehow i was able to unpack the two skeleton.dat files and repacke their contesnts into one sekelton.dat

    No more skeleton message errors, hurra!
    But.. well.. now animations are the problem.

    I tried the same procedure and the first pack.dat unpacked succesfully, but the second one does not. The unpacker says: "not a valid idx archive" or something like that and stops.

    I tried leaving the animations of the first pack unpacked and using the pack.dat of the second in animation folder, but the game CTD without even a error message :(

    So now I'm wondering if there is someone around SO NICE to try to unpack that pack.dat - pack.idx file for me

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