My goal would not be to simply wreck everything, but to create a real storyline IC that ends by creating new and interesting challenges for future years. I would not intentionally get any avatar killed, but the world will certainly become far more hostile than it is now. People who insist on fighting every enemy head-on instead of making strategic withdrawals will be risking their own lives. That will be their choice to make, though. Furthermore, no House (or Outremer) will be prejudiced in the process. All will suffer equally.
The end state will be much weaker than it is now with our enemies much stronger. Many difficult decisions will have to be made in the Diet about how to rebuild and regain what was lost.
This thread is to make sure we're all in agreement beforehand. We're not going to do this unless people want it. As for requiring group consent before acting, that's fine but you'll have to find someone else to do it. I have ideas about how to implement this in-game as well as plotlines and stories to justify it IC. That said, it will be very, very complex to implement and doing it my way will take forever if I have to check with other people before acting. Furthermore, it will ruin the surprise. Part of the point is to inject some excitement into the game and the 'plot' of the event will be spoiled if I have to get approval for everything.Originally Posted by Stig
For example, if I decide I want Swabian city X to revolt, I will probably have to disband some of the garrison, raise the taxes, and move the capital to Outremer for a couple turns. For the purpose of the 'event' none of that would have occurred. IC, the only thing that would have happened would have been that Swabian city X revolted for the reason I give IC. You will simply have to ignore whatever OOC actions I am taking and concentrate on the storyline that I put over it. The results are the important part, not the in-game methods I use to achieve them.
If you are concerned about my ability to successfully implement this in-game, ask econ21 about what I did with Appolonia in WOTS. I assure you that I can get it done in a logical manner without simply wrecking the Empire. I would also provide several stories to advance the 'event' plotline so that there is background info on why and how these things are happening.
Can this be enabled on the savegame without any problems? If I could control everything the AI factions do for 10 turns, I could do wondrous things with the game.Originally Posted by RoadKill
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